Fix Movit GLSL crash

parent 2496e665
......@@ -661,7 +661,11 @@ void GLWidget::stopGlsl()
m_glslManager->fire_event("close glsl");
//TODO This is commented out for now because it is causing crashes.
//Technically, this should be the correct thing to do, but it appears
//some changes have created regression (see shotcut)
//with respect to restarting the consumer in GPU mode.
//m_glslManager->fire_event("close glsl");
m_texture[0] = 0;
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