Commit cae14d45 authored by Dmitry Kazakov's avatar Dmitry Kazakov
Browse files

Fix weird brush behavior when lightness strength is too low

When lightness strength is too low, we shouldn't let it drop to zero,
because in such a case the heightmap will peek through the the layer
color layer in a weird way.
parent 1bc3de38
......@@ -123,7 +123,20 @@ KisColorSmudgeStrategyLightness::paintDab(const QRect &srcRect, const QRect &dst
m_heightmapPainter.setOpacity(qRound(lightnessStrengthValue * 255.0));
const quint8 thresholdHeightmapOpacity = qRound(0.2 * 255.0);
quint8 heightmapOpacity = qRound(lightnessStrengthValue * 255.0);
if (heightmapOpacity < thresholdHeightmapOpacity) {
heightmapOpacity =
std::max(smearRateOpacity(opacity, smudgeRateValue),
colorRateOpacity(opacity, smudgeRateValue,
colorRateValue, maxPossibleSmudgeRateValue)));
m_heightmapPainter.bltFixed(dstRect.topLeft(), m_origDab, m_origDab->bounds());
m_heightmapPainter.renderMirrorMaskSafe(dstRect, m_origDab, m_shouldPreserveOriginalDab);
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