Commit 0c68ea63 authored by Bruno Coudoin's avatar Bruno Coudoin
Browse files

activities, fixed some ActivityInfo that had the intro field

parent 1d83528b
......@@ -8,7 +8,7 @@ ActivityInfo {
demo: false
title: qsTr("Operate a canal lock")
description: qsTr("Tux is in trouble, and needs to take his boat through a lock. Help Tux and find out how a canal lock works.")
intro: "You are responsible for the lock and you must help Tux pass through. Click on the small valves to cause either a drop or a//n increase in the water level."
// intro: "You are responsible for the lock and you must help Tux pass through. Click on the small valves to cause either a drop or an increase in the water level."
goal: ""
prerequisite: ""
manual: qsTr("You are in charge of the canal lock. Open the gates and the locks in the right order, so Tux can travel through the gates in both directions.")
......
......@@ -8,7 +8,7 @@ ActivityInfo {
demo: false
title: qsTr("The fifteen game")
description: qsTr("Move each item to make an increasing series: from the smallest to the largest")
intro: "Click on an element next to a free space, the element will move and release its space. You must put all the elements into //the correct order."
// intro: "Click on an element next to a free space, the element will move and release its space. You must put all the elements into the correct order."
goal: ""
prerequisite: qsTr("Mouse-manipulation")
manual: qsTr("Click on any item that has a free block beside it, and it will be swapped with the empty block.")
......
......@@ -8,7 +8,7 @@ ActivityInfo {
demo: false
title: qsTr("Gnumch Inequality")
description: qsTr("Guide the Number Muncher to the all the expressions that do not equal the number at the top of the screen.")
intro: "Guide the number eater with the arrow keys to the numbers that are different from the ones displayed and press the space b//ar to swallow them."
// intro: "Guide the number eater with the arrow keys to the numbers that are different from the ones displayed and press the space bar to swallow them."
goal: qsTr("Practice addition, subtraction, multiplication and division.")
prerequisite: qsTr("")
manual: ApplicationInfo.isMobile ? qsTr("Use the arrow keys to navigate around the board and to avoid the Troggles. Press the space bar to eat the number") : qsTr("Touch cells to move around the board and to avoid the Troggles. Press the muncher to eat the number")
......
......@@ -8,7 +8,7 @@ ActivityInfo {
demo: true
title: qsTr("Mining for gold")
description: qsTr("Use the mousewheel to approach the rockwall and look for gold nuggets.")
intro: "Looking at the rockwall, you can see a sparkle somewhere. Move the mouse cursor next to this sparkle and use the mousewhee//l to zoom in."
// intro: "Looking at the rockwall, you can see a sparkle somewhere. Move the mouse cursor next to this sparkle and use the mousewheel to zoom in."
goal: qsTr("Learn to use the mousewheel to zoom in and out.")
prerequisite: qsTr("You should be familiar with moving the mouse and clicking.")
manual: qsTr("Looking at the rockwall, you can see a sparkle somewhere. Move the mouse cursor next to this sparkle and use the mousewheel to zoom in. If you zoomed in at maximum, a gold nugget will appear at the position of the sparkle. Click on the gold nugget to collect it.
......
......@@ -27,7 +27,7 @@ ActivityInfo {
demo: false
title: qsTr("Sudoku, place unique symbols in a square.")
description: qsTr("Symbols must be unique in a row, in a column, and (if defined) each region.")
intro: "For the first levels, select a symbol and click its target area, for the following levels, type a number in each area. Eac//h symbol must appear only once in a row, in a column and in a subregion if any."
// intro: "For the first levels, select a symbol and click its target area, for the following levels, type a number in each area. Each symbol must appear only once in a row, in a column and in a subregion if any."
goal: qsTr("The aim of the puzzle is to enter a symbol or numeral from 1 through 9 in each cell of a grid, most frequently a 9x9 grid made up of 3x3 subgrids (called 'regions'), starting with various symbols or numerals given in some cells (the 'givens'). Each row, column and region must contain only one instance of each symbol or numeral (Source <http://en.wikipedia.org/wiki/Sudoku>).")
prerequisite: qsTr("Completing the puzzle requires patience and logical ability")
manual: qsTr("For the first level with colored symbols, select a symbol on the left and click on its target position. For the higher levels, click on an empty square to give it the keyboard focus. Then enter a possible letter or number. GCompris will not let you enter invalid data.")
......
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