1. 26 Nov, 2015 9 commits
  2. 25 Nov, 2015 4 commits
  3. 22 Nov, 2015 2 commits
  4. 08 Nov, 2015 3 commits
  5. 05 Nov, 2015 1 commit
  6. 04 Nov, 2015 6 commits
  7. 01 Nov, 2015 4 commits
  8. 31 Oct, 2015 8 commits
  9. 30 Oct, 2015 3 commits
    • Holger Kaelberer's avatar
    • Holger Kaelberer's avatar
      Lang, fix invalid catalan content · faf4f75d
      Holger Kaelberer authored
    • Holger Kaelberer's avatar
      balancebox, don't freeze the ui during map creation · 24f44f21
      Holger Kaelberer authored
      Use the loading overlay to deactivate user-interaction during the
      expesive rendering of the box-scene in the playing and the editor
      view. In both cases we need to rework the expensive scene changes or
      the blocking of the ui will also affect the loading animation, which
      then will not even appear.
      In the editor we use a WorkerScript to do the ListModel changes in
      another thread. Works smoothly on Linux. On android seems that this
      does actually not happen in another thread, but asynchronously on the
      ui thread.
      For the playing map we now instantiate our dynamic objects now
      asynchronously (via incubateObject()), which takes longer than before,
      but works smoothly on all tested platforms.