- 03 Jun, 2016 1 commit
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Johnny Jazeix authored
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- 30 May, 2016 1 commit
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Johnny Jazeix authored
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- 16 May, 2016 1 commit
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Johnny Jazeix authored
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- 23 Apr, 2016 1 commit
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Johnny Jazeix authored
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- 17 Apr, 2016 1 commit
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Holger Kaelberer authored
1. Don't build without box2d 2. Don't activate if we're missing shader support
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- 19 Feb, 2016 1 commit
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Holger Kaelberer authored
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- 12 Feb, 2016 1 commit
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Johnny Jazeix authored
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- 27 Jan, 2016 1 commit
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Johnny Jazeix authored
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- 11 Jan, 2016 2 commits
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Bruno Coudoin authored
Replaced CMake WITH_ACTIVATION_CODE by ACTIVATION_MODE. It can take 3 values, none, inapp or internal. Add support for entering an activation code in the config dialog. Add a new persistent config value named 'key' that holds the activation code. On startup the key is checked in internal mode the key is checked and the demo mode is set if the code does not match. The configuration includes an entry box to enter the activation code. Created another BuyMeOverlay dialog for to have one for inapp and one for internal mode.
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Johnny Jazeix authored
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- 23 Dec, 2015 1 commit
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Holger Kaelberer authored
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- 20 Dec, 2015 3 commits
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Bruno Coudoin authored
On some distro it is called lconvert-qt5 so we search them as well
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Bruno Coudoin authored
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Bruno Coudoin authored
We have to avoid confusions with the Gtk+ version
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- 16 Dec, 2015 1 commit
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Bruno Coudoin authored
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- 02 Dec, 2015 2 commits
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Bruno Coudoin authored
master is the future 0.60, let's label it so we can be prepared and see the version in our tests.
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Johnny Jazeix authored
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- 30 Oct, 2015 1 commit
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Holger Kaelberer authored
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- 28 Oct, 2015 1 commit
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Holger Kaelberer authored
We now ... ... automatically try to use a system-installed qml-box2d plugin and fall back to submodule build (-DQML_BOX2D_MODULE=auto, default) ... can enforce to only check for a system-installed module and error out if we don't find such a module (-DQML_BOX2D_MODULE=system) ... can enforce a build from the submodule (-DQML_BOX2D_MODULE=submodule) In this case we also automatically try to init && update the submodule on the fly. A module from the submodule build is always installed. A system installed module is only installed, i.e. packaged for platforms, that need it: So far Android+SailfishOS, to-be-completed ... Note: Also updated the qt_helper.cmake as not all Qt versions seem to ship a Qt5::QMinimalIntegrationPlugin cmake module.
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- 25 Oct, 2015 1 commit
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Bruno Coudoin authored
This is a temporary fix to avoid breaking the KDE CI.
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- 20 Oct, 2015 4 commits
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Holger Kaelberer authored
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Holger Kaelberer authored
Most distributions don't provide a packaged qml-box2d 2.0. Therefore and to simplify things we build the qml-box2d automatically as external target and install it under lib/qml/. Therefore also GCompris now searches also in the relative path ../lib/qml for its qml plugins on desktop. For android we add the module correspondingly. The git submodule for now points directly to the upstream repo on github.
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Holger Kaelberer authored
Basic dynamics are working well. So far only with dummy levels. Levels and some graphics improvements will come soon ...
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- 13 Sep, 2015 1 commit
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Holger Kaelberer authored
Make BuildTranslations failed with ditro's Qt5. Now lrelease and lconvert are discovered properly.
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- 13 Jul, 2015 2 commits
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Bruno Coudoin authored
In the android store, it is mandatory to have the android release version after the arm one. This way x86 devices can pick this version insead of emulating the arm one.
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Bruno Coudoin authored
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- 06 Jun, 2015 1 commit
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Bruno Coudoin authored
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- 01 Jun, 2015 1 commit
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Johnny Jazeix authored
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- 23 May, 2015 1 commit
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Johnny Jazeix authored
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- 22 May, 2015 1 commit
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Bruno Coudoin authored
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- 20 May, 2015 1 commit
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- 29 Apr, 2015 1 commit
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Johnny Jazeix authored
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- 26 Apr, 2015 3 commits
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Bruno Coudoin authored
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Bruno Coudoin authored
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Bruno Coudoin authored
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- 21 Apr, 2015 1 commit
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Bruno Coudoin authored
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- 19 Apr, 2015 3 commits
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Johnny Jazeix authored
Need to run cmake again once the files are created. Play the good audio in instruments/memory-sound/mining audio depending on which audio audio extension we have chosen.
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Bruno Coudoin authored
When set to NO, GCompris is configured as it will run without Internet access. It won't do any download (not implemented in this patch). In this patch we configure the Android manifest to mention GCompris does not requires Internet.
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Johnny Jazeix authored
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