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Khudyakov Alexey authored
there are just 3(+1) static functions. One to obtain image and two to bind texture. Most important changes: * Texture IDs are cached by Qt so there no point cache them twice * Texture manager do not own GL context any more. Instead it is passed as parameter of QGLWidget* type. * Texture class is not used anywhere but is still here. * All Q_ASSERTS on QGLContext are gone * Planet and deep-skyes store their images as QImage not as textures. Also they are loaded at construction time. Unfortunately this is rather large changeset but there is no obvious way to implement these changes incrementally. CCMAIL: kstars-devel@kde.org BUG: 266933
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