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  • Dmitry Kazakov's avatar
    Optimized the speed of the Polygonal Gradient (ready for testing!) · 2212073d
    Dmitry Kazakov authored
    Now it is calculated in two stages: first a bspline grid, then
    the real gradient is interpolated using the grid.
    
    einspline library yet doesn't compile on Windows, but speaking truly
    the whole branch doesn't compile on Windows :) This issue will be fixed
    later by porting einspline into c++.
    2212073d