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Dmitry Kazakov authored
Finally! :) Now there is a special class for rendering handles in native display coordinates, instead of the transformed one. Its name is KisHandlePainterHelper. It uses KisAlgebra2D::DecomposedMatix angorithm, which decomposes an arbitrary matrix into a set of primitive transformations. Then we use shear and rotate parts of it to transform the handles and drop the rest :)
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