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  • Halla Rempt's avatar
    Change QRegion to QRect in KisIndirectPaintSupport · 1f451cfb
    Halla Rempt authored
    Instead of adding a rect to a region for every dab, we coalesce the
    footprints into a big rect. This makes painting faster, but at the end
    of the stroke we do much more work since we bitBlt the whole united
    rect to the target layer, instead of just the rects the stroke touched.
    
    Note: we might be able to remove the mutex, too.
    1f451cfb