Skip to content
Commit 3fcd43a6 authored by Arjen Hiemstra's avatar Arjen Hiemstra Committed by Nate Graham
Browse files

iconitem: Adjust fade animation to not flicker as much

As it turns out, mix(old texture, new texture, animation value) does
actually result in a different visual from simply blending the two
textures on top of each other, because the old texture first gets
blended with the underlying color. This results in some of the
underlying color bleeding through, which can cause flickering if the two
textures are almost the same. To avoid this, change the animation
slightly so that rather than crossfading, we first fade in the new
texture then fade out the old texture. This doesn't cause a whole lot of
visual difference for two completely different textures, but removes the
flickering when they are very similar.

BUG: 463061
BUG: 463685
parent 45c896c3
Loading
Loading
Loading
Loading
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment