Add test that stopGame is not called after single games are deleted
To fix the bug I am targeting, stopGame() triggers an update of the layout, which includes processing the remaining game actions. To do this, the corresponding single game objects need to still exist. In this commit, I have just created the test. It is currently failing.
src/Testing/MockGameLogic.h
0 → 100644
src/Testing/MockScene.h
0 → 100644
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