1. 29 Mar, 2016 1 commit
  2. 28 Mar, 2016 4 commits
  3. 27 Mar, 2016 2 commits
  4. 22 Mar, 2016 1 commit
    • Julian Helfferich's avatar
      Activate sounds in KBlocks · d8d4f559
      Julian Helfferich authored
      Activate sounds making use of the new KgSound system. Sounds are played
      only for the human (keyboard) player. Keyboard input is connected to
      the game scene which owns an instance of KBlocksSound playing the
      sounds.
      
      BUG: 319372
      FIXED-IN: KDE Applications 16.04
      
      REVIEW: 127370
      d8d4f559
  5. 21 Mar, 2016 1 commit
  6. 14 Mar, 2016 1 commit
    • Julian Helfferich's avatar
      Port Sound to KgSound · e2dcae30
      Julian Helfferich authored
      Port sound in KBlocksSound from Phonon to KgSound. Note that no sound
      will be played (no sound played before). Re-activation of sounds will
      be adressed in the future.
      
      REVIEW: 127284
      e2dcae30
  7. 29 Feb, 2016 1 commit
  8. 28 Feb, 2016 2 commits
    • Julian Helfferich's avatar
      Merge branch 'Applications/15.12' · 59343afa
      Julian Helfferich authored
      Merge includes:
        * Appdata for Estonian
        * Fix unplayable game when changing difficulty
      59343afa
    • Julian Helfferich's avatar
      Fix unplayable game when changing difficulty · 145820a7
      Julian Helfferich authored
      Previously, changing the difficulty before the first game was started
      by selecting "Single Game" or "Human vs. AI" started an unplayable
      game.
      
      Now, levelChanged() calls singleGame() or pveStepGame() instead of
      startGame(). These functions are also called when selecting "Single
      Game" or "Human vs. AI", respectively, and correctly connect keyboard
      events to the game.
      
      BUG: 339038
      REVIEW: 127171
      145820a7
  9. 23 Feb, 2016 1 commit
    • Julian Helfferich's avatar
      Disable pause button when game stops · a08ba94a
      Julian Helfferich authored
      Previously, the pause button remained enabled even when no game was
      running. Only when it was pressed, KBlocks checked if a game was running
      and disabled the button if not.
      
      Now, a signal is emitted when the game stops and the pause button is
      disabled right away.
      
      REVIEW: 126788
      a08ba94a
  10. 29 Jan, 2016 1 commit
  11. 27 Jan, 2016 1 commit
  12. 14 Jan, 2016 1 commit
  13. 13 Jan, 2016 2 commits
  14. 10 Jan, 2016 1 commit
  15. 23 Dec, 2015 1 commit
  16. 22 Dec, 2015 2 commits
  17. 17 Dec, 2015 1 commit
    • Julian Helfferich's avatar
      Deactivate pause button when no game is running · 6879ab00
      Julian Helfferich authored
      Before, the pause button was always activated even when no game was
      running. This lead to undesired behavior, e.g. making it necessary to
      press the pause button twice to pause the game.
      
      With this fix, the pause button is deactivated on startup. The button
      gets activated when a game is started and when the button is pressed, it
      checks whether there is a running game.
      
      BUG: 264088
      REVIEW: 126200
      6879ab00
  18. 14 Dec, 2015 2 commits
  19. 11 Nov, 2015 1 commit
  20. 04 Nov, 2015 1 commit
  21. 28 Oct, 2015 1 commit
  22. 25 Oct, 2015 1 commit
    • Julian Helfferich's avatar
      Avoid occurence of invisible blocks. · 65a1b813
      Julian Helfferich authored
      When a line is removed, fill the top line with empty cells. Before, the
      top line was not updated. This lead to the occurence of invisible blocks,
      if pieces were stacked up to the top line before. This patch was suggested
      by GJ in the discussion to bug #333694.
      
      BUG: 333694
      BUG: 344506
      REVIEW: 125578
      65a1b813
  23. 10 Oct, 2015 3 commits
  24. 11 Aug, 2015 1 commit
  25. 26 Jul, 2015 2 commits
  26. 29 Jun, 2015 1 commit
  27. 23 Jun, 2015 1 commit
  28. 01 Jun, 2015 1 commit
  29. 29 May, 2015 1 commit