1. 19 Apr, 2019 1 commit
  2. 07 Dec, 2018 1 commit
  3. 23 Oct, 2017 1 commit
  4. 07 Apr, 2016 1 commit
  5. 27 Jan, 2016 2 commits
  6. 09 Nov, 2015 1 commit
  7. 25 Jul, 2015 1 commit
    • Michael Palimaka's avatar
      Fix build. · 6f730ac8
      Michael Palimaka authored
      It broke after KF5KDELibs4Support was removed from libkdegames.
      6f730ac8
  8. 29 May, 2015 1 commit
  9. 03 Mar, 2015 1 commit
  10. 01 Feb, 2015 1 commit
  11. 08 Jan, 2015 1 commit
  12. 04 Jan, 2015 1 commit
  13. 18 Dec, 2014 1 commit
  14. 01 Dec, 2014 1 commit
  15. 27 Aug, 2012 2 commits
  16. 18 Aug, 2012 1 commit
  17. 10 May, 2012 1 commit
    • Stefan Majewsky's avatar
      Allow split build for all games except libkmahjongg dependencies. · 081e5708
      Stefan Majewsky authored
      Most of this is straightforward. Some more complicated changes are in
      1. libkdegames: I needed to fix the headers <KgAudioScene> and
         <KgSound>, which did not refer to the right include location when
         installed.
      2. kgoldrunner: Its CMake code may not depend on OpenAL and libsndfile
         anymore. KGoldRunner therefore now uses the new
         <libkdegames_capabilities.h> header and enables sound only if
         KGAUDIO_BACKEND_OPENAL is set.
      
      KMahjongg and KShisen are not done yet. I could not create a
      config-script for KMahjongg because CMake currently gets confused over
      exported targets in multiple source directories. (D'oh...)
      
      svn path=/trunk/KDE/kdegames/kdiamond/; revision=1294007
      081e5708
  18. 19 Jul, 2008 1 commit
  19. 01 Jun, 2008 1 commit
  20. 08 Feb, 2008 2 commits