- 07 Apr, 2016 1 commit
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Frederik Schwarzer authored
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- 20 Mar, 2016 1 commit
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Andreas Sturmlechner authored
REVIEW: 127395
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- 27 Jan, 2016 1 commit
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Frederik Schwarzer authored
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- 26 Jul, 2015 1 commit
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Laurent Montel authored
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- 29 May, 2015 1 commit
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Laurent Montel authored
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- 15 Mar, 2015 1 commit
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Laurent Montel authored
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- 23 Feb, 2015 2 commits
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Albert Astals Cid authored
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Laurent Montel authored
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- 19 Feb, 2015 1 commit
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Laurent Montel authored
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- 04 Jan, 2015 1 commit
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Laurent Montel authored
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- 28 Dec, 2014 1 commit
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Laurent Montel authored
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- 09 Dec, 2014 1 commit
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Laurent Montel authored
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- 08 Dec, 2014 1 commit
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Laurent Montel authored
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- 28 Aug, 2012 1 commit
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Wolfgang Rohdewald authored
to all games using libkdegamesprivate or any of the Kg* classes svn path=/trunk/KDE/kdegames/kfourinline/; revision=1313669
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- 27 Aug, 2012 1 commit
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Albert Astals Cid authored
this ways it also works for people only compiling libkdegames and having system kdelibs and libkdegames svn path=/trunk/KDE/kdegames/kfourinline/; revision=1313612
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- 18 Aug, 2012 1 commit
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Albert Astals Cid authored
svn path=/trunk/KDE/kdegames/kfourinline/; revision=1311445
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- 10 May, 2012 1 commit
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Stefan Majewsky authored
Most of this is straightforward. Some more complicated changes are in 1. libkdegames: I needed to fix the headers <KgAudioScene> and <KgSound>, which did not refer to the right include location when installed. 2. kgoldrunner: Its CMake code may not depend on OpenAL and libsndfile anymore. KGoldRunner therefore now uses the new <libkdegames_capabilities.h> header and enables sound only if KGAUDIO_BACKEND_OPENAL is set. KMahjongg and KShisen are not done yet. I could not create a config-script for KMahjongg because CMake currently gets confused over exported targets in multiple source directories. (D'oh...) svn path=/trunk/KDE/kdegames/kfourinline/; revision=1294007
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- 20 Oct, 2010 1 commit
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Laurent Montel authored
svn path=/trunk/KDE/kdegames/kfourinline/; revision=1187751
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- 13 Dec, 2007 1 commit
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Albert Astals Cid authored
svn path=/trunk/KDE/kdegames/kfourinline/; revision=748210
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- 15 Aug, 2007 1 commit
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Alexander Neundorf authored
Alex svn path=/trunk/KDE/kdegames/kwin4/; revision=700197
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- 23 Jul, 2007 1 commit
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Laurent Montel authored
change XDG_APPS_DIR -> XDG_APPS_INSTALL_DIR, XDG_DIRECTORY_DIR->XDG_DIRECTORY_INSTALL_DIR, DBUS_INTERFACES_DIR->DBUS_INTERFACES_INSTALL_ DIR, DBUS_SERVICES_DIR->DBUS_SERVICES_INSTALL_DIR to have same naming convention as discussed with Alex. svn path=/trunk/KDE/kdegames/kwin4/; revision=691220
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- 11 Nov, 2006 1 commit
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Martin Heni authored
svn path=/trunk/KDE/kdegames/kwin4/; revision=604006
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- 14 Aug, 2006 1 commit
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Laurent Montel authored
(automatic detect of icons theme) svn path=/trunk/KDE/kdegames/kwin4/; revision=572963
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- 04 Jul, 2006 1 commit
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Laurent Montel authored
svn path=/trunk/KDE/kdegames/kwin4/; revision=558014
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- 12 May, 2006 1 commit
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Alexander Neundorf authored
svn path=/trunk/KDE/kdegames/kwin4/; revision=540218
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- 11 May, 2006 1 commit
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Alexander Neundorf authored
-remove include_directories( CMAKE_CURRENT_SOURCE_DIR CMAKE_CURRENT_BINARY_DIR) in the subdirs, since this is done now automatically by cmake (the CMAKE_INCLUDE_CURRENT_DIR option -include_directories(KDE4_INCLUDES) in the toplevel CMakeLists.txt, so it doesn't have to be done in every subdir Alex svn path=/trunk/KDE/kdegames/kwin4/; revision=539901
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- 17 Mar, 2006 1 commit
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Laurent Montel authored
svn path=/trunk/KDE/kdegames/kwin4/; revision=519442
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- 10 Mar, 2006 1 commit
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Laurent Montel authored
(I didn't test compile for the moment) svn path=/trunk/KDE/kdegames/kwin4/; revision=517171
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