Commit a3afa468 authored by Ian Wadham's avatar Ian Wadham

Temporary fix to repeat the level when the hero loses a life.

svn path=/branches/work/kgoldrunner-qgv/; revision=1313290
parent 781f5ac7
......@@ -1027,6 +1027,7 @@ void KGrGame::finalBreath()
// connect (view, SIGNAL (fadeFinished()), this, SLOT (repeatLevel()));
dbk << "Calling view->fadeOut()";
// view->fadeOut();
repeatLevel(); // IDW test. Omit the fadeout-fadein sequence for now.
void KGrGame::repeatLevel()
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