1. 04 Jun, 2012 1 commit
    • Ian Wadham's avatar
      In KGameRenderer extract the KGoldrunner theme-parameters and use the... · 251e00e0
      Ian Wadham authored
      In KGameRenderer extract the KGoldrunner theme-parameters and use the QGraphicsScene to set the border color. In g.h and g.cpp change the tile-coordinate system to be in line with KGoldrunner internal grid-coordinates. In kgoldrunner.cpp, comment out an erroneous reference to KGameRenderer.
      
      svn path=/branches/work/kgoldrunner-qgv/; revision=1298234
      251e00e0
  2. 03 Jun, 2012 8 commits
  3. 29 May, 2012 6 commits
  4. 23 May, 2012 1 commit
    • Ian Wadham's avatar
      Bump the version · ff252281
      Ian Wadham authored
      svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1296340
      ff252281
  5. 13 May, 2012 1 commit
  6. 11 May, 2012 1 commit
  7. 10 May, 2012 1 commit
    • Stefan Majewsky's avatar
      Allow split build for all games except libkmahjongg dependencies. · d5cd7d3a
      Stefan Majewsky authored
      Most of this is straightforward. Some more complicated changes are in
      1. libkdegames: I needed to fix the headers <KgAudioScene> and
         <KgSound>, which did not refer to the right include location when
         installed.
      2. kgoldrunner: Its CMake code may not depend on OpenAL and libsndfile
         anymore. KGoldRunner therefore now uses the new
         <libkdegames_capabilities.h> header and enables sound only if
         KGAUDIO_BACKEND_OPENAL is set.
      
      KMahjongg and KShisen are not done yet. I could not create a
      config-script for KMahjongg because CMake currently gets confused over
      exported targets in multiple source directories. (D'oh...)
      
      svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1294007
      d5cd7d3a
  8. 07 May, 2012 2 commits
  9. 04 May, 2012 1 commit
  10. 03 May, 2012 1 commit
  11. 01 May, 2012 1 commit
  12. 25 Apr, 2012 1 commit
  13. 23 Apr, 2012 2 commits
  14. 22 Apr, 2012 3 commits
  15. 12 Apr, 2012 1 commit
  16. 23 Mar, 2012 1 commit
  17. 19 Mar, 2012 1 commit
  18. 16 Feb, 2012 1 commit
  19. 15 Feb, 2012 1 commit
    • Stefan Majewsky's avatar
      port KGoldRunner from TagaroAudio to KgAudio · 06b3c9c0
      Stefan Majewsky authored
      The branches using Phonon directly are removed completely. As discussed
      with Ian, sound is enabled only if low latency playback via the OpenAL
      backend is available.
      
      svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1280243
      06b3c9c0
  20. 29 Jan, 2012 1 commit
  21. 07 Nov, 2011 1 commit
  22. 04 Nov, 2011 1 commit
  23. 30 Oct, 2011 2 commits