1. 27 Jan, 2016 1 commit
  2. 05 Jan, 2016 1 commit
  3. 03 Mar, 2015 1 commit
  4. 04 Jan, 2015 1 commit
  5. 05 Dec, 2014 1 commit
  6. 13 Sep, 2012 1 commit
  7. 28 Aug, 2012 1 commit
  8. 27 Aug, 2012 1 commit
  9. 18 Aug, 2012 1 commit
  10. 10 May, 2012 1 commit
    • Stefan Majewsky's avatar
      Allow split build for all games except libkmahjongg dependencies. · d5cd7d3a
      Stefan Majewsky authored
      Most of this is straightforward. Some more complicated changes are in
      1. libkdegames: I needed to fix the headers <KgAudioScene> and
         <KgSound>, which did not refer to the right include location when
         installed.
      2. kgoldrunner: Its CMake code may not depend on OpenAL and libsndfile
         anymore. KGoldRunner therefore now uses the new
         <libkdegames_capabilities.h> header and enables sound only if
         KGAUDIO_BACKEND_OPENAL is set.
      
      KMahjongg and KShisen are not done yet. I could not create a
      config-script for KMahjongg because CMake currently gets confused over
      exported targets in multiple source directories. (D'oh...)
      
      svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1294007
      d5cd7d3a
  11. 15 Feb, 2012 1 commit
    • Stefan Majewsky's avatar
      port KGoldRunner from TagaroAudio to KgAudio · 06b3c9c0
      Stefan Majewsky authored
      The branches using Phonon directly are removed completely. As discussed
      with Ian, sound is enabled only if low latency playback via the OpenAL
      backend is available.
      
      svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1280243
      06b3c9c0
  12. 18 May, 2011 1 commit
    • Ian Wadham's avatar
      Make the dependency of Granatier and KGoldrunner on OpenAL and SndFile... · b1f81b17
      Ian Wadham authored
      Make the dependency of Granatier and KGoldrunner on OpenAL and SndFile optional. The dependency should really be REQUIRED, but that kills the whole KDE Games build if OpenAL or SndFile is not present. If OpenAL is absent, Granatier will not be built and KGoldrunner will be built but with sound completely disabled.
      
      svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1232491
      b1f81b17
  13. 16 May, 2011 1 commit
  14. 12 May, 2011 1 commit
  15. 10 May, 2011 1 commit
  16. 09 May, 2011 1 commit
  17. 24 Aug, 2007 1 commit
  18. 21 Jul, 2007 1 commit
  19. 24 Jan, 2007 1 commit
  20. 07 Sep, 2006 1 commit
    • Laurent Montel's avatar
      Clean up · badda553
      Laurent Montel authored
      svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=581835
      badda553
  21. 12 May, 2006 1 commit
  22. 11 May, 2006 1 commit
    • Alexander Neundorf's avatar
      cleanup the toplevel CMakeLists.txt a bit · 02d07ce2
      Alexander Neundorf authored
      -remove include_directories( CMAKE_CURRENT_SOURCE_DIR CMAKE_CURRENT_BINARY_DIR)
      in the subdirs, since this is done now automatically by cmake (the CMAKE_INCLUDE_CURRENT_DIR option
      -include_directories(KDE4_INCLUDES) in the toplevel CMakeLists.txt, so it
      doesn't have to be done in every subdir
      
      Alex
      
      
      svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=539901
      02d07ce2
  23. 17 Mar, 2006 1 commit
  24. 10 Mar, 2006 1 commit