- 27 Jan, 2016 1 commit
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Frederik Schwarzer authored
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- 05 Jan, 2016 1 commit
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Frederik Schwarzer authored
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- 03 Mar, 2015 1 commit
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Laurent Montel authored
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- 04 Jan, 2015 1 commit
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Laurent Montel authored
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- 05 Dec, 2014 1 commit
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Laurent Montel authored
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- 13 Sep, 2012 1 commit
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Ian Wadham authored
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- 28 Aug, 2012 1 commit
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Wolfgang Rohdewald authored
to all games using libkdegamesprivate or any of the Kg* classes svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1313669
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- 27 Aug, 2012 1 commit
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Albert Astals Cid authored
this ways it also works for people only compiling libkdegames and having system kdelibs and libkdegames svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1313612
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- 18 Aug, 2012 1 commit
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Albert Astals Cid authored
svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1311445
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- 10 May, 2012 1 commit
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Stefan Majewsky authored
Most of this is straightforward. Some more complicated changes are in 1. libkdegames: I needed to fix the headers <KgAudioScene> and <KgSound>, which did not refer to the right include location when installed. 2. kgoldrunner: Its CMake code may not depend on OpenAL and libsndfile anymore. KGoldRunner therefore now uses the new <libkdegames_capabilities.h> header and enables sound only if KGAUDIO_BACKEND_OPENAL is set. KMahjongg and KShisen are not done yet. I could not create a config-script for KMahjongg because CMake currently gets confused over exported targets in multiple source directories. (D'oh...) svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1294007
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- 15 Feb, 2012 1 commit
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Stefan Majewsky authored
The branches using Phonon directly are removed completely. As discussed with Ian, sound is enabled only if low latency playback via the OpenAL backend is available. svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1280243
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- 18 May, 2011 1 commit
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Ian Wadham authored
Make the dependency of Granatier and KGoldrunner on OpenAL and SndFile optional. The dependency should really be REQUIRED, but that kills the whole KDE Games build if OpenAL or SndFile is not present. If OpenAL is absent, Granatier will not be built and KGoldrunner will be built but with sound completely disabled. svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1232491
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- 16 May, 2011 1 commit
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Ian Wadham authored
Require KGoldrunner to compile and build with OpenAL and SndFile sound. Revise the macro_log_feature messages svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1232260
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- 12 May, 2011 1 commit
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Ian Wadham authored
svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1231461
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- 10 May, 2011 1 commit
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Ian Wadham authored
If OpenAL is not available, make KGoldrunner compile and build with sound disabled and no links to any libraries of sound classes (e.g. no Phonon). svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1231078
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- 09 May, 2011 1 commit
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Ian Wadham authored
svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1231017
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- 24 Aug, 2007 1 commit
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Ian Wadham authored
svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=704051
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- 21 Jul, 2007 1 commit
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Luciano Montanaro authored
the mailing list. Also updated the themes/README file to document that we now support multiple backgrounds. svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=690535
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- 24 Jan, 2007 1 commit
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Ian Wadham authored
svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=626687
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- 07 Sep, 2006 1 commit
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Laurent Montel authored
svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=581835
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- 12 May, 2006 1 commit
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Alexander Neundorf authored
svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=540218
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- 11 May, 2006 1 commit
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Alexander Neundorf authored
-remove include_directories( CMAKE_CURRENT_SOURCE_DIR CMAKE_CURRENT_BINARY_DIR) in the subdirs, since this is done now automatically by cmake (the CMAKE_INCLUDE_CURRENT_DIR option -include_directories(KDE4_INCLUDES) in the toplevel CMakeLists.txt, so it doesn't have to be done in every subdir Alex svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=539901
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- 17 Mar, 2006 1 commit
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Laurent Montel authored
svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=519442
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- 10 Mar, 2006 1 commit
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Laurent Montel authored
(I didn't test compile for the moment) svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=517171
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