- 21 Aug, 2012 1 commit
-
-
Ian Wadham authored
Add the methods to show hidden ladders and display the collection and dropping of gold. CCMAIL: roney477@gmail.com svn path=/branches/work/kgoldrunner-qgv/; revision=1312119
-
- 20 Aug, 2012 1 commit
-
-
Roney Gomes authored
The KGrScene::makeSprite() method as well as the KGrSprite class were re-worked. New slots related to the animation of the hero, enemies and dug bricks were also added to KGrScene but are not completely working and need further debugging. svn path=/branches/work/kgoldrunner-qgv/; revision=1311964
-
- 18 Aug, 2012 1 commit
-
-
Roney Gomes authored
Improved the setMousePosition() slot of KGrView and added, but still waiting for improvements, the makeSprite() slot to KGrScene. svn path=/branches/work/kgoldrunner-qgv/; revision=1311413
-
- 14 Aug, 2012 1 commit
-
-
Roney Gomes authored
Fixed the bug related to KGrScene::paintCell() and theme changes. The slots getMousePos() and setMousePos() were added to KGrView and connected to the game engine. svn path=/branches/work/kgoldrunner-qgv/; revision=1310771
-
- 13 Aug, 2012 1 commit
-
-
Roney Gomes authored
The new KGrView and KGrScene classes has been moved to KGoldRunner and now are available for use. Only a small set of functionalities is present, since the scene is not fully connected to the game engine. svn path=/branches/work/kgoldrunner-qgv/; revision=1310605
-
- 09 Jun, 2012 1 commit
-
-
Ian Wadham authored
Halt the game if the window loses keyboard focus, the application is minimized or, in playback, mouse or laptop mode, the pointer moves outside the KGoldrunner viewport. svn path=/branches/work/kgoldrunner-qgv/; revision=1299188
-
- 29 May, 2012 1 commit
-
-
Ian Wadham authored
Add documentation to the major signals and slots. Remove the obsolete fourth parameter from the paintCell() signal and slot. svn path=/branches/work/kgoldrunner-qgv/; revision=1297000
-
- 31 Jul, 2011 1 commit
-
-
Laurent Montel authored
svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1244155
-
- 17 Jul, 2010 1 commit
-
-
Ian Wadham authored
svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1150877
-
- 16 Jul, 2010 1 commit
-
-
Ian Wadham authored
Add a new keyboard-mode option to start moving when a direction-key is pressed and stop when it is released, with multi-key holding allowed. Save and restore the current control-mode, keyboard option and game-speed settings between sessions. svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1150604
-
- 03 Jul, 2010 1 commit
-
-
Stefan Majewsky authored
svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1145635
-
- 26 Aug, 2009 1 commit
-
-
Ian Wadham authored
svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1015833
-
- 26 Jun, 2009 1 commit
-
-
Ian Wadham authored
svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=987440
-
- 22 Jun, 2009 1 commit
-
-
Ian Wadham authored
Tidy up includes and forward declarations. Remove some debugging code. Allow more time to observe death of hero. Disable some menu items during replay or demo. Include control-mode, speed and kill-hero in recordings and replays. Handle startup of level player object when the game is paused. Keep replay or demo active during Pause and Hint actions. Re-enable the demo at startup. Re-record the startup demo. Avoid saving the ENDE screen between sessions of KGoldrunner. Re-enable settings for speed and keyboard mode. Tidy up TODO comments. Handle unexpected end of recording during replay or demo. Use local translations from current game and level data in DEMO and SOLVE actions. svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=985123
-
- 14 Jun, 2009 1 commit
-
-
Ian Wadham authored
Fix the translation of game names, level names, game descriptions and hints. Make translation procedures more consistent between gameplay, replays and editing. Add a UTC time-stamp in ISO format to recordings of gameplay. svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=981744
-
- 12 Jun, 2009 1 commit
-
-
Ian Wadham authored
Make the animation smoother when falling and standing on an enemy. Fix some problems in the search strategy code for the KGoldrunner rules. Finalise the KGrTimer code. Remove a redundant show() of the main window. Avoid mixing QAction, KAction and setShortcut() in the GUI. Make the editor reference and create games on the main game-list, not a copy. Add a view to KGrGameIO, for error messages. Update the debugging output for hero's and enemies' states. Fix some minor memory leaks. Remove the printRules() method, needed only during testing. svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=980574
-
- 31 May, 2009 1 commit
-
-
Ian Wadham authored
svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=976098
-
- 30 May, 2009 1 commit
-
-
Ian Wadham authored
Fix dig timing. Fix a crash when digging bricks and then changing themes. Re-implement some debug aids. Improve the animation of dug bricks. Show the hero and enemies in front of dug bricks. Improve the animations for standing and falling runners. Factor out some common code in the hero and enemy run() methods. Clean up some obsolete or redundant graphics code. svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=975751
-
- 17 May, 2009 1 commit
-
-
Ian Wadham authored
Fix the transitions between the various modes, via the GUI: play, demos, replays and editing. Fix the recording and replay of keyboard-mode play. svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=968983
-
- 08 May, 2009 1 commit
-
-
Ian Wadham authored
svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=965122
-
- 01 May, 2009 1 commit
-
-
Ian Wadham authored
Change version to 4.3. Add Play Next Level action. Implement Instant Replay, Replay Last Level, Show A Solution and Replay Any Level actions. Finish implementing interruption of a demo or replay. Disable several logging messages and remove some obsolete code. svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=962084
-
- 26 Apr, 2009 1 commit
-
-
Ian Wadham authored
Add animated demo at startup. Add hooks for other replays. Add Curse of the Mummy game to the install. svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=959339
-
- 19 Apr, 2009 1 commit
-
-
Ian Wadham authored
svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=955966
-
- 08 Apr, 2009 1 commit
-
-
Ian Wadham authored
svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=950914
-
- 06 Apr, 2009 1 commit
-
-
Ian Wadham authored
Redefine the Pause function and loadLevel. Streamline the game-over sequence. Remove some obsolete code. Disable some low-level debug messages. svn path=/branches/work/kgoldrunner/; revision=949876
-
- 05 Apr, 2009 1 commit
-
-
Ian Wadham authored
Move readLevelData to KGrGameIO. More re-factoring. Start tidying up headers and controller classes. Start re-implementing the Pause logic. svn path=/branches/work/kgoldrunner/; revision=949354
-
- 01 Apr, 2009 1 commit
-
-
Ian Wadham authored
Re-factor and re-integrate the GUI for the game-actions and settings. Drop the actions to change the game-rules independently of the selected game. Re-implement the actions to change the game-speed. svn path=/branches/work/kgoldrunner/; revision=947746
-
- 15 Mar, 2009 1 commit
-
-
Ian Wadham authored
svn path=/branches/work/kgoldrunner/; revision=939612
-
- 13 Mar, 2009 1 commit
-
-
Ian Wadham authored
Complete the handling of enemy-to-enemy collisions. Complete the handling of gold by enemies, including the lost-gold case. Add some more API documentation. Test and debug Traditional rules over about 100 levels. svn path=/branches/work/kgoldrunner/; revision=938850
-
- 07 Mar, 2009 1 commit
-
-
Ian Wadham authored
svn path=/branches/work/kgoldrunner/; revision=936246
-
- 03 Mar, 2009 1 commit
-
-
Ian Wadham authored
Enemies running, searching for hero using Traditional rules, catching hero, falling into holes, dying when bricks close and reappearing elsewhere to continue the chase. svn path=/branches/work/kgoldrunner/; revision=934439
-
- 23 Feb, 2009 1 commit
-
-
Ian Wadham authored
svn path=/branches/work/kgoldrunner/; revision=930313
-
- 19 Feb, 2009 1 commit
-
-
Ian Wadham authored
svn path=/branches/work/kgoldrunner/; revision=928658
-
- 09 Feb, 2009 1 commit
-
-
Ian Wadham authored
svn path=/branches/work/kgoldrunner/; revision=923727
-
- 04 Feb, 2009 1 commit
-
-
Ian Wadham authored
svn path=/branches/work/kgoldrunner/; revision=921032
-
- 01 Feb, 2009 1 commit
-
-
Ian Wadham authored
svn path=/branches/work/kgoldrunner/; revision=919490
-
- 20 Jan, 2009 1 commit
-
-
Ian Wadham authored
svn path=/branches/work/kgoldrunner/; revision=913949
-
- 12 Jan, 2009 1 commit
-
-
Ian Wadham authored
svn path=/branches/work/kgoldrunner/; revision=909862
-