1. 08 Feb, 2015 1 commit
  2. 06 Dec, 2014 1 commit
  3. 03 Sep, 2012 1 commit
  4. 21 Aug, 2012 1 commit
  5. 20 Aug, 2012 1 commit
    • Roney Gomes's avatar
      The KGrScene::makeSprite() method as well as the KGrSprite class were... · 72e43fea
      Roney Gomes authored
      The KGrScene::makeSprite() method as well as the KGrSprite class were re-worked. New slots related to the animation of the hero, enemies and dug bricks were also added to KGrScene but are not completely working and need further debugging.
      
      svn path=/branches/work/kgoldrunner-qgv/; revision=1311964
      72e43fea
  6. 18 Aug, 2012 1 commit
  7. 14 Aug, 2012 1 commit
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  9. 09 Jun, 2012 1 commit
  10. 29 May, 2012 1 commit
  11. 31 Jul, 2011 1 commit
  12. 17 Jul, 2010 1 commit
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  14. 03 Jul, 2010 1 commit
  15. 26 Aug, 2009 1 commit
  16. 26 Jun, 2009 1 commit
  17. 22 Jun, 2009 1 commit
    • Ian Wadham's avatar
      Tidy up includes and forward declarations. Remove some debugging code. Allow... · 457ecca1
      Ian Wadham authored
      Tidy up includes and forward declarations. Remove some debugging code. Allow more time to observe death of hero. Disable some menu items during replay or demo. Include control-mode, speed and kill-hero in recordings and replays. Handle startup of level player object when the game is paused. Keep replay or demo active during Pause and Hint actions. Re-enable the demo at startup. Re-record the startup demo. Avoid saving the ENDE screen between sessions of KGoldrunner. Re-enable settings for speed and keyboard mode. Tidy up TODO comments. Handle unexpected end of recording during replay or demo. Use local translations from current game and level data in DEMO and SOLVE actions.
      
      svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=985123
      457ecca1
  18. 14 Jun, 2009 1 commit
  19. 12 Jun, 2009 1 commit
    • Ian Wadham's avatar
      Make the animation smoother when falling and standing on an enemy. Fix some... · 1e268056
      Ian Wadham authored
      Make the animation smoother when falling and standing on an enemy. Fix some problems in the search strategy code for the KGoldrunner rules. Finalise the KGrTimer code. Remove a redundant show() of the main window. Avoid mixing QAction, KAction and setShortcut() in the GUI. Make the editor reference and create games on the main game-list, not a copy. Add a view to KGrGameIO, for error messages. Update the debugging output for hero's and enemies' states. Fix some minor memory leaks. Remove the printRules() method, needed only during testing.
      
      svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=980574
      1e268056
  20. 31 May, 2009 1 commit
  21. 30 May, 2009 1 commit
    • Ian Wadham's avatar
      Fix dig timing. Fix a crash when digging bricks and then changing themes.... · 8ac4f471
      Ian Wadham authored
      Fix dig timing. Fix a crash when digging bricks and then changing themes. Re-implement some debug aids. Improve the animation of dug bricks. Show the hero and enemies in front of dug bricks. Improve the animations for standing and falling runners. Factor out some common code in the hero and enemy run() methods. Clean up some obsolete or redundant graphics code.
      
      svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=975751
      8ac4f471
  22. 17 May, 2009 1 commit
  23. 08 May, 2009 1 commit
  24. 01 May, 2009 1 commit
    • Ian Wadham's avatar
      Change version to 4.3. Add Play Next Level action. Implement Instant Replay,... · 68bbbf5d
      Ian Wadham authored
      Change version to 4.3.  Add Play Next Level action.  Implement Instant Replay, Replay Last Level, Show A Solution and Replay Any Level actions.  Finish implementing interruption of a demo or replay.  Disable several logging messages and remove some obsolete code.
      
      svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=962084
      68bbbf5d
  25. 26 Apr, 2009 1 commit
  26. 19 Apr, 2009 1 commit
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  40. 20 Jan, 2009 1 commit