- 03 Sep, 2012 1 commit
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Ian Wadham authored
Change the scene over to a pixel-based coordinate system - the same as the view has. This makes it easier to scale and render pixmaps, sprites, text and lines correctly and all together. svn path=/branches/work/kgoldrunner-qgv/; revision=1314585
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- 02 Sep, 2012 1 commit
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Ian Wadham authored
Add a double-click event handler and prevent scene items from receiving mouse clicks. This is to allow very rapid sequences of digging operations. svn path=/branches/work/kgoldrunner-qgv/; revision=1314413
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- 26 Aug, 2012 1 commit
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Ian Wadham authored
svn path=/branches/work/kgoldrunner-qgv/; revision=1313290
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- 22 Aug, 2012 3 commits
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Ian Wadham authored
Remove the obsolete KGrCanvas, KGrTheme and KGrPlayfield classes from the KGoldrunner build. This required some adjustments to the KGrEditor class, to get it to compile and load. svn path=/branches/work/kgoldrunner-qgv/; revision=1312365
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Ian Wadham authored
Ensure that all sprites have a size and a start frame before they are added to the scene: also that the lowest start frame is 1, not zero. svn path=/branches/work/kgoldrunner-qgv/; revision=1312302
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Ian Wadham authored
Rewrite KGrSprite::move() to avoid overhead when the sprite has not moved or changed its frame. In KGrGame, change view-> to scene-> in a few places, enable deleteAllSprites() calls and fix the transition to the next level (omitting the fadeout-fadein sequence for the time being).e #Change the disabling of the mouse to be when more than two tile sizes outside the play area. svn path=/branches/work/kgoldrunner-qgv/; revision=1312296
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- 21 Aug, 2012 1 commit
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Ian Wadham authored
Add the methods to show hidden ladders and display the collection and dropping of gold. CCMAIL: roney477@gmail.com svn path=/branches/work/kgoldrunner-qgv/; revision=1312119
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- 20 Aug, 2012 1 commit
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Roney Gomes authored
The KGrScene::makeSprite() method as well as the KGrSprite class were re-worked. New slots related to the animation of the hero, enemies and dug bricks were also added to KGrScene but are not completely working and need further debugging. svn path=/branches/work/kgoldrunner-qgv/; revision=1311964
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- 18 Aug, 2012 1 commit
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Roney Gomes authored
Improved the setMousePosition() slot of KGrView and added, but still waiting for improvements, the makeSprite() slot to KGrScene. svn path=/branches/work/kgoldrunner-qgv/; revision=1311413
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- 14 Aug, 2012 2 commits
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Roney Gomes authored
Fixed the bug related to KGrScene::paintCell() and theme changes. The slots getMousePos() and setMousePos() were added to KGrView and connected to the game engine. svn path=/branches/work/kgoldrunner-qgv/; revision=1310771
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Ian Wadham authored
svn path=/branches/work/kgoldrunner-qgv/; revision=1310631
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- 13 Aug, 2012 1 commit
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Roney Gomes authored
The new KGrView and KGrScene classes has been moved to KGoldRunner and now are available for use. Only a small set of functionalities is present, since the scene is not fully connected to the game engine. svn path=/branches/work/kgoldrunner-qgv/; revision=1310605
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- 26 Jul, 2012 1 commit
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Roney Gomes authored
Borders are now drawn in a different manner, avoiding painting at the construction stage and taking control of the order in which things are done. svn path=/branches/work/kgoldrunner-qgv/; revision=1307938
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- 21 Jul, 2012 3 commits
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Roney Gomes authored
The missing GPL headers were added as well as comments describing the new functions added to KGrScene and KGrRenderer. svn path=/branches/work/kgoldrunner-qgv/; revision=1307004
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Roney Gomes authored
svn path=/branches/work/kgoldrunner-qgv/; revision=1306882
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Roney Gomes authored
svn path=/branches/work/kgoldrunner-qgv/; revision=1306879
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- 04 Jul, 2012 1 commit
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Ian Wadham authored
Simplify the QGV scene code by making the co-ordinate system the same as for the game-engine (or model). svn path=/branches/work/kgoldrunner-qgv/; revision=1303847
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- 09 Jun, 2012 3 commits
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Ian Wadham authored
svn path=/branches/work/kgoldrunner-qgv/; revision=1299199
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Ian Wadham authored
svn path=/branches/work/kgoldrunner-qgv/; revision=1299197
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Ian Wadham authored
Halt the game if the window loses keyboard focus, the application is minimized or, in playback, mouse or laptop mode, the pointer moves outside the KGoldrunner viewport. svn path=/branches/work/kgoldrunner-qgv/; revision=1299188
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- 05 Jun, 2012 1 commit
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Ian Wadham authored
svn path=/branches/work/kgoldrunner-qgv/; revision=1298375
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- 04 Jun, 2012 1 commit
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Ian Wadham authored
In KGameRenderer extract the KGoldrunner theme-parameters and use the QGraphicsScene to set the border color. In g.h and g.cpp change the tile-coordinate system to be in line with KGoldrunner internal grid-coordinates. In kgoldrunner.cpp, comment out an erroneous reference to KGameRenderer. svn path=/branches/work/kgoldrunner-qgv/; revision=1298234
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- 03 Jun, 2012 8 commits
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Ian Wadham authored
svn path=/branches/work/kgoldrunner-qgv/; revision=1298070
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Ian Wadham authored
svn path=/branches/work/kgoldrunner-qgv/; revision=1298068
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Ian Wadham authored
svn path=/branches/work/kgoldrunner-qgv/; revision=1298067
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Ian Wadham authored
svn path=/branches/work/kgoldrunner-qgv/; revision=1298066
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Ian Wadham authored
svn path=/branches/work/kgoldrunner-qgv/; revision=1298064
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Ian Wadham authored
svn path=/branches/work/kgoldrunner-qgv/; revision=1298063
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Ian Wadham authored
svn path=/branches/work/kgoldrunner-qgv/; revision=1298062
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Ian Wadham authored
Edit the XML of the Egypt theme manually, to comment out references to file /home/it-s/Media/Pictures/Images/3Dimentional/Textures/stone wall.png in element background2. They were causing time-performance problems in KGameRenderer. svn path=/branches/work/kgoldrunner-qgv/; revision=1297963
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- 29 May, 2012 6 commits
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Ian Wadham authored
Add documentation to the major signals and slots. Remove the obsolete fourth parameter from the paintCell() signal and slot. svn path=/branches/work/kgoldrunner-qgv/; revision=1297000
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Ian Wadham authored
svn path=/branches/work/kgoldrunner-qgv/; revision=1296998
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Ian Wadham authored
Add a new Change Theme item to the Settings menu and connect it to KGrRenderer and the KgThemeSelector library class. svn path=/branches/work/kgoldrunner-qgv/; revision=1296994
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Ian Wadham authored
svn path=/branches/work/kgoldrunner-qgv/; revision=1296992
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Ian Wadham authored
svn path=/branches/work/kgoldrunner-qgv/; revision=1296990
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Ian Wadham authored
svn path=/branches/work/kgoldrunner-qgv/; revision=1296989
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- 23 May, 2012 1 commit
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Ian Wadham authored
svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1296340
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- 13 May, 2012 1 commit
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Stefan Majewsky authored
This reverts revision 1294249. svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1294636
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- 11 May, 2012 1 commit
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Allen Winter authored
make it compile by commenting out the include for it. Perhaps you forgot to commit it? CCMAIL: majewsky@gmx.net svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1294249
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- 10 May, 2012 1 commit
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Stefan Majewsky authored
Most of this is straightforward. Some more complicated changes are in 1. libkdegames: I needed to fix the headers <KgAudioScene> and <KgSound>, which did not refer to the right include location when installed. 2. kgoldrunner: Its CMake code may not depend on OpenAL and libsndfile anymore. KGoldRunner therefore now uses the new <libkdegames_capabilities.h> header and enables sound only if KGAUDIO_BACKEND_OPENAL is set. KMahjongg and KShisen are not done yet. I could not create a config-script for KMahjongg because CMake currently gets confused over exported targets in multiple source directories. (D'oh...) svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1294007
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