1. 03 Sep, 2012 1 commit
  2. 02 Sep, 2012 1 commit
  3. 26 Aug, 2012 1 commit
  4. 22 Aug, 2012 3 commits
  5. 21 Aug, 2012 1 commit
  6. 20 Aug, 2012 1 commit
    • Roney Gomes's avatar
      The KGrScene::makeSprite() method as well as the KGrSprite class were... · 72e43fea
      Roney Gomes authored
      The KGrScene::makeSprite() method as well as the KGrSprite class were re-worked. New slots related to the animation of the hero, enemies and dug bricks were also added to KGrScene but are not completely working and need further debugging.
      
      svn path=/branches/work/kgoldrunner-qgv/; revision=1311964
      72e43fea
  7. 18 Aug, 2012 1 commit
  8. 14 Aug, 2012 2 commits
  9. 13 Aug, 2012 1 commit
  10. 26 Jul, 2012 1 commit
  11. 21 Jul, 2012 3 commits
  12. 04 Jul, 2012 1 commit
  13. 09 Jun, 2012 3 commits
  14. 05 Jun, 2012 1 commit
  15. 04 Jun, 2012 1 commit
    • Ian Wadham's avatar
      In KGameRenderer extract the KGoldrunner theme-parameters and use the... · 251e00e0
      Ian Wadham authored
      In KGameRenderer extract the KGoldrunner theme-parameters and use the QGraphicsScene to set the border color. In g.h and g.cpp change the tile-coordinate system to be in line with KGoldrunner internal grid-coordinates. In kgoldrunner.cpp, comment out an erroneous reference to KGameRenderer.
      
      svn path=/branches/work/kgoldrunner-qgv/; revision=1298234
      251e00e0
  16. 03 Jun, 2012 8 commits
  17. 29 May, 2012 6 commits
  18. 23 May, 2012 1 commit
    • Ian Wadham's avatar
      Bump the version · ff252281
      Ian Wadham authored
      svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1296340
      ff252281
  19. 13 May, 2012 1 commit
  20. 11 May, 2012 1 commit
  21. 10 May, 2012 1 commit
    • Stefan Majewsky's avatar
      Allow split build for all games except libkmahjongg dependencies. · d5cd7d3a
      Stefan Majewsky authored
      Most of this is straightforward. Some more complicated changes are in
      1. libkdegames: I needed to fix the headers <KgAudioScene> and
         <KgSound>, which did not refer to the right include location when
         installed.
      2. kgoldrunner: Its CMake code may not depend on OpenAL and libsndfile
         anymore. KGoldRunner therefore now uses the new
         <libkdegames_capabilities.h> header and enables sound only if
         KGAUDIO_BACKEND_OPENAL is set.
      
      KMahjongg and KShisen are not done yet. I could not create a
      config-script for KMahjongg because CMake currently gets confused over
      exported targets in multiple source directories. (D'oh...)
      
      svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1294007
      d5cd7d3a