1. 09 Dec, 2020 1 commit
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  14. 08 Sep, 2015 1 commit
    • Ian Wadham's avatar
      BUG: 339689 Make the arrow keys work again. · db481a07
      Ian Wadham authored
      Since the keyboard programming was altered and tested, about five years
      ago, Qt seems to have changed the handling of arrow keys. The addition
      of Qt::Keypad modifier to arrow keys affected KGoldrunner's recognition
      of the keys. Also we need keyboard focus to receive arrow-press events.
      db481a07
  15. 08 Feb, 2015 1 commit
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  29. 05 Jun, 2012 1 commit
  30. 04 Jun, 2012 1 commit
    • Ian Wadham's avatar
      In KGameRenderer extract the KGoldrunner theme-parameters and use the... · 251e00e0
      Ian Wadham authored
      In KGameRenderer extract the KGoldrunner theme-parameters and use the QGraphicsScene to set the border color. In g.h and g.cpp change the tile-coordinate system to be in line with KGoldrunner internal grid-coordinates. In kgoldrunner.cpp, comment out an erroneous reference to KGameRenderer.
      
      svn path=/branches/work/kgoldrunner-qgv/; revision=1298234
      251e00e0
  31. 29 May, 2012 1 commit
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  34. 10 May, 2012 1 commit
    • Stefan Majewsky's avatar
      Allow split build for all games except libkmahjongg dependencies. · d5cd7d3a
      Stefan Majewsky authored
      Most of this is straightforward. Some more complicated changes are in
      1. libkdegames: I needed to fix the headers <KgAudioScene> and
         <KgSound>, which did not refer to the right include location when
         installed.
      2. kgoldrunner: Its CMake code may not depend on OpenAL and libsndfile
         anymore. KGoldRunner therefore now uses the new
         <libkdegames_capabilities.h> header and enables sound only if
         KGAUDIO_BACKEND_OPENAL is set.
      
      KMahjongg and KShisen are not done yet. I could not create a
      config-script for KMahjongg because CMake currently gets confused over
      exported targets in multiple source directories. (D'oh...)
      
      svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1294007
      d5cd7d3a
  35. 23 Apr, 2012 1 commit
  36. 15 Feb, 2012 1 commit
    • Stefan Majewsky's avatar
      port KGoldRunner from TagaroAudio to KgAudio · 06b3c9c0
      Stefan Majewsky authored
      The branches using Phonon directly are removed completely. As discussed
      with Ian, sound is enabled only if low latency playback via the OpenAL
      backend is available.
      
      svn path=/trunk/KDE/kdegames/kgoldrunner/; revision=1280243
      06b3c9c0