1. 02 Mar, 2016 1 commit
  2. 05 Jan, 2016 1 commit
  3. 09 Jan, 2015 1 commit
  4. 04 Dec, 2014 1 commit
  5. 20 Jan, 2012 3 commits
    • Frederik Gladhorn's avatar
      Fix loading of games. · 446974fd
      Frederik Gladhorn authored
      Improve sgf parsing.
      Leave it to gnugo to figure out the number of moves.
      This went wrong even with the examples we ship since they contain variations.
      Display more of the properties of loaded games.
      Clean up the loading/starting of games and move it to the same position as the
      status docker.
      
      svn path=/trunk/KDE/kdegames/kigo/; revision=1274873
      446974fd
    • Frederik Gladhorn's avatar
      Simplify new game widget. · 0b0f490a
      Frederik Gladhorn authored
      svn path=/trunk/KDE/kdegames/kigo/; revision=1274872
      0b0f490a
    • Frederik Gladhorn's avatar
      Change combo to checkbox to select human/computer. · 1eb5b3d0
      Frederik Gladhorn authored
      svn path=/trunk/KDE/kdegames/kigo/; revision=1274871
      1eb5b3d0
  6. 09 Nov, 2009 1 commit
  7. 27 Oct, 2009 1 commit
  8. 26 Oct, 2009 1 commit
  9. 22 Oct, 2009 1 commit
  10. 21 Oct, 2009 1 commit
  11. 13 Aug, 2009 1 commit
  12. 08 Jul, 2009 1 commit
  13. 27 Jun, 2009 1 commit
  14. 22 Jan, 2009 1 commit
  15. 28 Nov, 2008 1 commit
  16. 24 Nov, 2008 2 commits
    • Sascha Peilicke's avatar
      The setup dockwidget got streamlined a bit and should be fully functional... · fbe39f90
      Sascha Peilicke authored
      The setup dockwidget got streamlined a bit and should be fully functional again. removed some unneeded values from the configuration screen and kcfg file.
      
      svn path=/trunk/playground/games/kigo/; revision=888493
      fbe39f90
    • Sascha Peilicke's avatar
      Another big commit, the Kigo GUI moved from a per-screen based approach (with... · 9c131071
      Sascha Peilicke authored
      Another big commit, the Kigo GUI moved from a per-screen based approach (with a GameScreen, SetupScreen, ErrorScreen) to a dockwidget based approach with several small widgets which are shown/hidden depending on the game state. This way Kigo becomes a lot more customizable and expandable in the future. It also concentrates all GUI-related code in the MainWindow class while the other GUI classes just implement additional logic (like showing SGF file information or a move history list). The undo/redo support is now more feature-complete with a little dockwindow showing the move list. I also added a little visual hint which is shown when the user is about to place his next stone. Before that it wasn't always clear where a stone will be placed when the mouse is clicked, this should be more obvious now. Last but not least the usual code refactorings and cleanups...
      
      svn path=/trunk/playground/games/kigo/; revision=888460
      9c131071