- 18 Sep, 2021 1 commit
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Alexander Lohnau authored
Instead use KSharedConfig, this will avoid reparsing the config when it is read in a different place too. Also the ForceStringFilename option is about to be deprecated for lack of usage and usefullness.
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- 31 Dec, 2020 2 commits
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Friedrich W. H. Kossebau authored
Also add/move license files as required by REUSE specification GIT_SILENT
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Friedrich W. H. Kossebau authored
GIT_SILENT
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- 08 Jan, 2020 1 commit
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Laurent Montel authored
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- 12 Sep, 2019 1 commit
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Laurent Montel authored
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- 06 Dec, 2018 1 commit
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Laurent Montel authored
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- 09 Feb, 2016 1 commit
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Frederik Schwarzer authored
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- 22 Dec, 2015 1 commit
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Frederik Schwarzer authored
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- 18 Feb, 2015 2 commits
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Laurent Montel authored
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Laurent Montel authored
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- 04 Dec, 2014 2 commits
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Laurent Montel authored
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Laurent Montel authored
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- 02 Mar, 2012 1 commit
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Parker Coates authored
It turns out several headers were using an incorrect, non-existent address, so it's a good thing I decided to do this. svn path=/trunk/KDE/kdegames/killbots/; revision=1283239
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- 17 Jan, 2010 1 commit
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Parker Coates authored
svn path=/trunk/KDE/kdegames/killbots/; revision=1075976
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- 02 Aug, 2009 1 commit
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Parker Coates authored
svn path=/trunk/KDE/kdegames/killbots/; revision=1005929
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- 20 Jul, 2009 1 commit
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Parker Coates authored
Improved the default theme and ruleset loading logic. We no longer have to rely on files named "default.*". svn path=/trunk/KDE/kdegames/killbots/; revision=1000041
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- 30 Apr, 2009 1 commit
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Parker Coates authored
- All Ruleset objects are now const. - Ruleset loading occurs in the Controller, not in the engine. This will be handy if I ever get around to adding a tutorial mode. svn path=/trunk/KDE/kdegames/killbots/; revision=961849
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- 10 Feb, 2009 1 commit
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Parker Coates authored
suggestions from the FSF. Dates are now more accurate. svn path=/trunk/KDE/kdegames/killbots/; revision=924381
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- 04 Dec, 2008 1 commit
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Parker Coates authored
- Cleaned up some debug messages. - Renamed Scene::m_immediatePopup to Scene::m_unqueuedPopup. svn path=/trunk/KDE/kdegames/killbots/; revision=892576
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- 21 Oct, 2008 1 commit
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Parker Coates authored
Ruleset::scoreGroupKey(). The function now removes all whitespace for nicer nice group names in the config file. Also fixes an issue with ruleset names containing non-ASCII characters. It turns out that KScoreDialog needs ASCII encoded QByteArrays, not UTF8. This will cause Killbots to forget highscores for rulesets with whitespace or non-ASCII characters in their names. Sorry. svn path=/trunk/kdereview/killbots/; revision=874504
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- 01 Sep, 2008 1 commit
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Parker Coates authored
application. svn path=/trunk/playground/games/killbots/; revision=855523
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- 21 May, 2008 1 commit
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Parker Coates authored
- Reworked RulesetSelector to be more reasonable. - Fixed a sorting bug in RulesetSelector. - Added Author, AuthorContact and Description entries to the ruleset .desktop files. - Updated KScoreDialog usage to do the right thing with respect to translations. - Switched to reusing a single KScoreDialog instance, as setting the translations up is a fair bit of work. - Added a Ruleset getter to Engine rather than passing around a pointer. - Stopped adding scores of 0 to the highscore table. svn path=/trunk/playground/games/killbots/; revision=810583
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- 04 May, 2008 1 commit
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Parker Coates authored
svn path=/trunk/playground/games/killbots/; revision=804023
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- 16 Mar, 2008 1 commit
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Parker Coates authored
- Internal terminology is now more consistent. - Ruleset keys are more consistent. - Ruleset selector has been much improved. - Work around to get keyboard navigation working. svn path=/trunk/playground/games/killbots/; revision=786351
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- 10 Mar, 2008 1 commit
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Parker Coates authored
Killbots is a KDE port of the classic BSD console game "robots". The game premise is simple. For some reason you are trapped in a room with a bunch of killer robots that are trying to destroy you. You must survive by avoiding the robots and causing them to collide with one another and/or the junkheaps remaining from previous collisions. The game play is turn based. At any point you can teleport to a random cell on the board which may save you or may place you right next to a robot. In some rulesets you can collect energy, which can be used to teleport safely, without risk of landing in a dangerous cell. Some rulesets also include a faster breed of robot that can move twice as fast as the regular variety. Extra points and/or energy can be gained by "waiting out the round", meaning that you will be unable to move for the remainder of the round until either you or all the robots have been destroyed. Some rulesets allow the player to push junkheaps, either to form protective barricades or to crush robots. Crushing robots with junkheaps generally yields extra points or energy. At this stage, Killbots supports SVG themes, animations, loading different rulesets, and highscores. svn path=/trunk/playground/games/killbots/; revision=783933
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