Commit eff6021a authored by Johnny Jazeix's avatar Johnny Jazeix
Browse files

Remove useless fprintf on stderr.

BUG: 335565
parent 75207bfc
......@@ -26,7 +26,6 @@ AI_Box::AI_Box (QObject * parent, int side)
QObject (parent)
{
m_parent = parent; // IDW test.
fprintf (stderr, "\nAI_Box CONSTRUCTOR, side = %d\n", side);
createBox (side);
}
......@@ -112,7 +111,6 @@ bool AI_Box::doMove (Player player, int index, MoveUndodata * undodata, QList<in
m_owners[index] = player; // Take ownership if not already owned.
if (m_maxValues [index] == m_values [index]++) { // Increase the cube.
m_stack [++m_stackPtr] = index; // Stack an expansion step.
// fprintf (stderr, "Overload at %d, value %d\n", index, m_values[index]);
}
if (steps) {
steps->append (index + 1); // Record the beginning of the move.
......@@ -126,7 +124,6 @@ bool AI_Box::doMove (Player player, int index, MoveUndodata * undodata, QList<in
steps->append (0);
}
// printBox();
// fprintf (stderr, "PLAYER WON\n");
return true;;
}
}
......@@ -135,7 +132,6 @@ bool AI_Box::doMove (Player player, int index, MoveUndodata * undodata, QList<in
// Pop the stack and decrease an overloaded cube.
index = m_stack [m_stackPtr--];
// fprintf (stderr, " Expand at %d, value %d\n", index, m_values[index]);
m_values[index] = m_values[index] - m_maxValues[index];
// Append -index-1 to move list, if not still overloaded.
......@@ -163,7 +159,6 @@ bool AI_Box::doMove (Player player, int index, MoveUndodata * undodata, QList<in
if (m_maxValues [indexN] == m_values [indexN]++) {
// Continue a cascade by pushing a new step onto the stack.
m_stack [++m_stackPtr] = indexN;
// fprintf (stderr, "Overload at %d, value %d\n", indexN, m_values[indexN]);
}
if (steps) {
steps->append (indexN + 1); // Record beginning of move-step.
......@@ -176,7 +171,6 @@ bool AI_Box::doMove (Player player, int index, MoveUndodata * undodata, QList<in
if (m_values[index] > m_maxValues[index]) {
// The cube is still overloaded, so push it back onto the stack.
m_stack [++m_stackPtr] = index;
// fprintf (stderr, " RE-Overload at %d, value %d\n", index, m_values[index]);
}
if (m_cubesToWin [player] <= 0) {
// Append 0 to the move-step list and return player-won.
......@@ -190,7 +184,6 @@ bool AI_Box::doMove (Player player, int index, MoveUndodata * undodata, QList<in
}
// printBox();
// fprintf (stderr, "PLAYER WON\n");
return true;
}
// printBox();
......@@ -420,12 +413,6 @@ void AI_Box::printBox()
}
fprintf (stderr, "\n");
}
/* IDW test.
fprintf (stderr, " %2d %2d %2d to win, pointers %lu %lu\n",
m_cubesToWin [Nobody], m_cubesToWin [One], m_cubesToWin [Two],
(long) m_owners, (long) m_values);
fprintf (stderr, "\n");
*/
}
#endif
......
......@@ -94,10 +94,6 @@ void makeRandomSequence (int nMax, int * seq, QRandomGenerator & random)
seq[last] = temp;
}
return;
for (int n = 0; n < nMax; n++) {
fprintf (stderr, " %d", seq[n]);
}
fprintf (stderr, "\n");
}
AI_Main::AI_Main (QObject * parent, int side)
......
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