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Games
Klickety
Commits
f9aa7f4b
Commit
f9aa7f4b
authored
Jul 07, 2021
by
Antoni Bella Pérez
🚵🏻
Browse files
Documentation updates
* Update date and version numbers * Suitable tags and gui message fixes * Punctuation
parent
05dcca55
Changes
1
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doc/index.docbook
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f9aa7f4b
...
...
@@ -38,8 +38,8 @@
<legalnotice>
&FDLNotice;
</legalnotice>
<date>
201
6
-0
5
-0
9
</date>
<releaseinfo>
2.1
+
(
Applications 16
.04)
</releaseinfo>
<date>
20
2
1-0
7
-0
8
</date>
<releaseinfo>
2.1 (
KDE Gear 21
.04)
</releaseinfo>
<abstract>
<para>
&klickety;
is a strategy game by
&kde;
, an adaption of the
<application>
Clickomania
</application>
game.
</para>
...
...
@@ -67,8 +67,8 @@
<note><title>
Gametype:
</title><para>
Board
</para></note>
<note><title>
Number of possible players:
</title><para>
One
</para></note>
<para>
&klickety;
is an adaptation of the
Clickomania
game. The rules are similar to
those of the
Same
game: your goal is to clear the board by clicking on groups
&klickety;
is an adaptation of the
<application>
Clickomania
</application>
game. The rules are similar to
those of the
<literal>
Same
</literal>
game: your goal is to clear the board by clicking on groups
to destroy them. The overall aim is to get the lowest score
possible. It will provide entertainment for all abilities, but a
challenge in logical thought if you want to get a really low score.
...
...
@@ -145,8 +145,8 @@ the start of the game until the game is finished.
<para>
Subtract 2 from the number of marbles erased, and square the result.
</para>
<para>
As an example, if you erase 7 balls, then you get 25 points
(7 minus 2 = 5
.
5 squared is 25 points).If you erase 8
balls, then you get 36 points (8 minus 2 = 6
.
6 squared is 36 points.
(7 minus 2 = 5
,
5 squared is 25 points).
If you erase 8
balls, then you get 36 points (8 minus 2 = 6
,
6 squared is 36 points
)
.
</para>
<para>
Get as many of the same pieces as you can, and then erase them
...
...
@@ -215,11 +215,11 @@ score.
<entry><keycombo
action=
"simul"
>
&Ctrl;&Shift;
<keycap>
Z
</keycap></keycombo></entry>
</row>
<row>
<entry>
Help
</entry>
<entry>
&klickety;
Manual
</entry>
<entry><keycap>
F1
</keycap></entry>
</row>
<row>
<entry>
What's this?
</entry>
<entry>
What's this?
help
</entry>
<entry><keycombo
action=
"simul"
>
&Shift;
<keycap>
F1
</keycap></keycombo></entry>
</row>
</tbody>
...
...
@@ -246,7 +246,7 @@ score.
<shortcut><keycombo
action=
"simul"
>
&Ctrl;
<keycap>
O
</keycap></keycombo></shortcut>
<guimenu>
Game
</guimenu>
<guimenuitem>
Load...
</guimenuitem>
</menuchoice>
(not in KSame
M
ode)
</term>
</menuchoice>
(not in KSame
m
ode)
</term>
<listitem><para>
Loads a previously saved game.
</para></listitem>
</varlistentry>
...
...
@@ -280,7 +280,7 @@ score.
<shortcut><keycombo
action=
"simul"
>
&Ctrl;
<keycap>
S
</keycap></keycombo></shortcut>
<guimenu>
Game
</guimenu>
<guimenuitem>
Save
</guimenuitem>
</menuchoice>
(not in KSame
M
ode)
</term>
</menuchoice>
(not in KSame
m
ode)
</term>
<listitem><para>
Saves the current state of the game to the disk.
</para></listitem>
</varlistentry>
...
...
@@ -373,7 +373,7 @@ When your game scores exceed the top ten scores listed, you are prompted to ente
</para>
<para>
There is also a
<guimenuitem>
Custom
</guimenuitem>
level settings.
</para>
<para>
If you select
<guimenuitem>
Custom
</guimenuitem>
, then the
settings you have configured in the
<guimenuitem>
Configure
&klickety;
</guimenuitem>
dialog will be used.
</para>
settings you have configured in the
<guimenuitem>
Configure
-
&klickety;
</guimenuitem>
dialog will be used.
</para>
</listitem>
</varlistentry>
...
...
@@ -498,8 +498,8 @@ You can choose a background graphic for the game. There are three kinds of backg
<sect1
id=
"customgame-options"
>
<title>
Custom Game options
</title>
<para>
You can set the
<guilabel>
Height
</guilabel>
and
<guilabel>
Width
</guilabel>
of the board
and the
<guilabel>
Color count
</guilabel>
used in your custom level.
You can set the
<guilabel>
Height
:
</guilabel>
and
<guilabel>
Width
:
</guilabel>
of the board
and the
<guilabel>
Color count
:
</guilabel>
used in your custom level.
</para>
<screenshot>
<screeninfo>
Custom game options
</screeninfo>
...
...
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