-
Dmitry Suzdalev authored
As currently there is no svg artwork, pixmaps are simply scaled (and yes, they are ugly-looking because of that). This kind of "svg emulation" allows to finish some points in code. Now when svg artwork for klines will be ready - few changes to methods of KLinesRenderer class - and you have working SVG-klines :). svn path=/trunk/KDE/kdegames/klines/; revision=621660
06e42626