• Dmitry Suzdalev's avatar
    Support resize of playfield. · 06e42626
    Dmitry Suzdalev authored
    As currently there is no svg artwork, pixmaps are simply scaled
    (and yes, they are ugly-looking because of that). This kind of "svg emulation"
    allows to finish some points in code.
    Now when svg artwork for klines will be ready  - few changes to methods
    of KLinesRenderer class - and you have working SVG-klines :).
    svn path=/trunk/KDE/kdegames/klines/; revision=621660
scene.h 6.2 KB