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Dmitry Suzdalev authored
That's because I have just implemented an "A*" pathfinding algorithm. I found excellent beginners tutorial at www.gamedev.net. I wonder if it is needed in other kdegames? If yes, I think, it is easy to make it more general for other's use. I failed to understand how the pathfinding is implemented in the old klines code, there were no comments, just a pure code with some misterious vars. So I went to gamedev and found how to do that myself :). Path is found but not used yet. That's what I'll do next ;). svn path=/trunk/KDE/kdegames/klines/; revision=616115
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