1. 09 Jan, 2007 1 commit
  2. 08 Jan, 2007 1 commit
  3. 06 Jan, 2007 2 commits
  4. 05 Jan, 2007 2 commits
  5. 04 Jan, 2007 2 commits
  6. 03 Jan, 2007 5 commits
  7. 02 Jan, 2007 2 commits
  8. 27 Dec, 2006 1 commit
  9. 26 Dec, 2006 2 commits
  10. 25 Dec, 2006 1 commit
  11. 24 Dec, 2006 3 commits
  12. 23 Dec, 2006 1 commit
    • Dmitry Suzdalev's avatar
      I had lot of joy with klines development today :). · 718479c1
      Dmitry Suzdalev authored
      That's because I have just implemented an "A*" pathfinding algorithm.
      I found excellent beginners tutorial at www.gamedev.net.
      
      I wonder if it is needed in other kdegames?
      If yes, I think, it is easy to make it more general for other's use.
      
      I failed to understand how the pathfinding is
      implemented in the old klines code, there were
      no comments, just a pure code with some misterious vars.
      
      So I went to gamedev and found how to do that myself :).
      
      Path is found but not used yet. That's what I'll do next ;).
      
      svn path=/trunk/KDE/kdegames/klines/; revision=616115
      718479c1
  13. 22 Dec, 2006 5 commits
  14. 21 Dec, 2006 1 commit
    • Dmitry Suzdalev's avatar
      Furhter QGV porting: · 48a30541
      Dmitry Suzdalev authored
      Field is drawn, balls are drawn.
      No gameplay. Just testing this and that features.
      New clicks bring in new balls. New animating balls.
      They're really funny :).
      If you'd like to have some fun, update, compile klines
      and make several clicks on game area.
      They're really cute, believe me :).
      
      But beware! If your clicks will fill the whole board with
      ballsies, the Great Hungry Infinite Loop will come and eat
      them all :-).
      
      svn path=/trunk/KDE/kdegames/klines/; revision=615446
      48a30541
  15. 20 Dec, 2006 1 commit
    • Dmitry Suzdalev's avatar
      Some more work on klines' QGVization (nice word ;)) · ddc2ff07
      Dmitry Suzdalev authored
      By looking at the current code state I guess that the result
      will be more like rewrite rather than adaptation... :-)
      
      Btw, I failed to reach anyone of listed authors by email,
      so I guess I'll take mainainership of this cute little game :-).
      
      svn path=/trunk/KDE/kdegames/klines/; revision=615165
      ddc2ff07
  16. 19 Dec, 2006 1 commit
  17. 18 Dec, 2006 1 commit
  18. 15 Dec, 2006 2 commits
  19. 12 Nov, 2006 1 commit
  20. 30 Oct, 2006 1 commit
  21. 23 Oct, 2006 1 commit
  22. 13 Oct, 2006 2 commits
    • Laurent Montel's avatar
      Necessary to modify KDE4_ADD_KCFG_FILES to support ENABLE_FINAL · a555b320
      Laurent Montel authored
      (there was not a dependancy between <name>_final.cpp file and
      kcfg file => kfg files were never created)
      
      Not necessary to rebuild all kdelibs just cp kdelibs/cmake/modules/KDE4Macros.cmake <path_kde4>/share/apps/cmake/modules
      
      I ported all kde module (without enable-final argument, it compiles fines (test and program))
      Don't try to use enable-final argument for the moment it doesn't compile (but dependancy works)
      (I didn't test all compile for the moment I will fix all compile today (without enable-final argument)
      kdelibs/kdepimlibs/kdebase/kdeutils compiles fine)
      
      
      Regards
      
      svn path=/trunk/KDE/kdegames/klines/; revision=595178
      a555b320
    • Laurent Montel's avatar
      Necessary to change KDE4_AUTOMOC macro to support · 16808689
      Laurent Montel authored
      enable-final argument
      
      (there was not a dependancy between <name>_final.cpp file and
      moc generated files => moc files were never created)
      
      Not necessary to rebuild all kdelibs just cp kdelibs/cmake/modules/KDE4Macros.cmake <path_kde4>/share/apps/cmake/modules
      
      I ported and tested all kde module (without enable-final argument, it compiles fines (test and program))
      Don't try to use enable-final argument for the moment it doesn't compile (but dependancy works)
      
      Regards
      
      svn path=/trunk/KDE/kdegames/klines/; revision=595048
      16808689
  23. 12 Sep, 2006 1 commit