1. 22 Dec, 2006 3 commits
  2. 21 Dec, 2006 1 commit
    • Dmitry Suzdalev's avatar
      Furhter QGV porting: · 48a30541
      Dmitry Suzdalev authored
      Field is drawn, balls are drawn.
      No gameplay. Just testing this and that features.
      New clicks bring in new balls. New animating balls.
      They're really funny :).
      If you'd like to have some fun, update, compile klines
      and make several clicks on game area.
      They're really cute, believe me :).
      But beware! If your clicks will fill the whole board with
      ballsies, the Great Hungry Infinite Loop will come and eat
      them all :-).
      svn path=/trunk/KDE/kdegames/klines/; revision=615446
  3. 20 Dec, 2006 1 commit
    • Dmitry Suzdalev's avatar
      Some more work on klines' QGVization (nice word ;)) · ddc2ff07
      Dmitry Suzdalev authored
      By looking at the current code state I guess that the result
      will be more like rewrite rather than adaptation... :-)
      Btw, I failed to reach anyone of listed authors by email,
      so I guess I'll take mainainership of this cute little game :-).
      svn path=/trunk/KDE/kdegames/klines/; revision=615165
  4. 19 Dec, 2006 1 commit