1. 03 Mar, 2007 1 commit
  2. 04 Feb, 2007 1 commit
  3. 02 Feb, 2007 1 commit
  4. 22 Jan, 2007 1 commit
    • Laurent Montel's avatar
      Clean up · e8e634af
      Laurent Montel authored
      install doc
      
      svn path=/trunk/KDE/kdegames/doc/klines/; revision=626190
      e8e634af
  5. 16 Jan, 2007 1 commit
  6. 14 Jan, 2007 2 commits
  7. 09 Jan, 2007 4 commits
  8. 08 Jan, 2007 1 commit
  9. 06 Jan, 2007 2 commits
  10. 05 Jan, 2007 2 commits
  11. 04 Jan, 2007 2 commits
  12. 03 Jan, 2007 5 commits
  13. 02 Jan, 2007 2 commits
  14. 27 Dec, 2006 1 commit
  15. 26 Dec, 2006 2 commits
  16. 25 Dec, 2006 1 commit
  17. 24 Dec, 2006 3 commits
  18. 23 Dec, 2006 1 commit
    • Dmitry Suzdalev's avatar
      I had lot of joy with klines development today :). · 718479c1
      Dmitry Suzdalev authored
      That's because I have just implemented an "A*" pathfinding algorithm.
      I found excellent beginners tutorial at www.gamedev.net.
      
      I wonder if it is needed in other kdegames?
      If yes, I think, it is easy to make it more general for other's use.
      
      I failed to understand how the pathfinding is
      implemented in the old klines code, there were
      no comments, just a pure code with some misterious vars.
      
      So I went to gamedev and found how to do that myself :).
      
      Path is found but not used yet. That's what I'll do next ;).
      
      svn path=/trunk/KDE/kdegames/klines/; revision=616115
      718479c1
  19. 22 Dec, 2006 5 commits
  20. 21 Dec, 2006 1 commit
    • Dmitry Suzdalev's avatar
      Furhter QGV porting: · 48a30541
      Dmitry Suzdalev authored
      Field is drawn, balls are drawn.
      No gameplay. Just testing this and that features.
      New clicks bring in new balls. New animating balls.
      They're really funny :).
      If you'd like to have some fun, update, compile klines
      and make several clicks on game area.
      They're really cute, believe me :).
      
      But beware! If your clicks will fill the whole board with
      ballsies, the Great Hungry Infinite Loop will come and eat
      them all :-).
      
      svn path=/trunk/KDE/kdegames/klines/; revision=615446
      48a30541
  21. 20 Dec, 2006 1 commit
    • Dmitry Suzdalev's avatar
      Some more work on klines' QGVization (nice word ;)) · ddc2ff07
      Dmitry Suzdalev authored
      By looking at the current code state I guess that the result
      will be more like rewrite rather than adaptation... :-)
      
      Btw, I failed to reach anyone of listed authors by email,
      so I guess I'll take mainainership of this cute little game :-).
      
      svn path=/trunk/KDE/kdegames/klines/; revision=615165
      ddc2ff07