1. 03 Mar, 2007 1 commit
  2. 09 Jan, 2007 2 commits
    • Dmitry Suzdalev's avatar
      Support resize of playfield. · 06e42626
      Dmitry Suzdalev authored
      As currently there is no svg artwork, pixmaps are simply scaled
      (and yes, they are ugly-looking because of that). This kind of "svg emulation"
      allows to finish some points in code.
      Now when svg artwork for klines will be ready  - few changes to methods
      of KLinesRenderer class - and you have working SVG-klines :).
      svn path=/trunk/KDE/kdegames/klines/; revision=621660
    • Mauricio Piacentini's avatar
      EBN spelling fix · 014545c7
      Mauricio Piacentini authored
      svn path=/trunk/KDE/kdegames/klines/; revision=621560
  3. 04 Jan, 2007 1 commit
  4. 03 Jan, 2007 3 commits
    • Dmitry Suzdalev's avatar
      Implement one level undo. · ab110bac
      Dmitry Suzdalev authored
      Note that due to bug in QTimeLine, after this commit the game becomes unplayable
      unless you exchange lines 113 and 114 in qtimeline.cpp which is in
      I thought about making patch for qt-copy, but this is not a critical one, so
      I think it doesn't worth it :-)
      Well, in fact I can place a temporary workaround so patching qt-copy won't be needed.
      If someone needs this, ping me somewhere :-).
      Bug has been reported to TT. Not accepted yet :).
      svn path=/trunk/KDE/kdegames/klines/; revision=619586
    • Dmitry Suzdalev's avatar
      - Make KLinesRenderer to be a singleton · 4e377c07
      Dmitry Suzdalev authored
      - File->New now works
      svn path=/trunk/KDE/kdegames/klines/; revision=619467
    • Dmitry Suzdalev's avatar
      KLines is now playable from keyword again. · d3cd96b4
      Dmitry Suzdalev authored
      Use arrows to move focus rectangle and Space to select/move ball
      svn path=/trunk/KDE/kdegames/klines/; revision=619216
  5. 26 Dec, 2006 2 commits
  6. 25 Dec, 2006 1 commit
  7. 24 Dec, 2006 1 commit
    • Dmitry Suzdalev's avatar
      Whew! It took quite some time :). · a52cb8c3
      Dmitry Suzdalev authored
      Reorganized some code, moved almost all animations
      to KLinesAnimator class, leaved only jumping animation to
      be handled by the ball itself...
      I think I need a break now :-).
      svn path=/trunk/KDE/kdegames/klines/; revision=616252
  8. 23 Dec, 2006 1 commit
    • Dmitry Suzdalev's avatar
      I had lot of joy with klines development today :). · 718479c1
      Dmitry Suzdalev authored
      That's because I have just implemented an "A*" pathfinding algorithm.
      I found excellent beginners tutorial at www.gamedev.net.
      I wonder if it is needed in other kdegames?
      If yes, I think, it is easy to make it more general for other's use.
      I failed to understand how the pathfinding is
      implemented in the old klines code, there were
      no comments, just a pure code with some misterious vars.
      So I went to gamedev and found how to do that myself :).
      Path is found but not used yet. That's what I'll do next ;).
      svn path=/trunk/KDE/kdegames/klines/; revision=616115
  9. 22 Dec, 2006 4 commits
  10. 21 Dec, 2006 1 commit
    • Dmitry Suzdalev's avatar
      Furhter QGV porting: · 48a30541
      Dmitry Suzdalev authored
      Field is drawn, balls are drawn.
      No gameplay. Just testing this and that features.
      New clicks bring in new balls. New animating balls.
      They're really funny :).
      If you'd like to have some fun, update, compile klines
      and make several clicks on game area.
      They're really cute, believe me :).
      But beware! If your clicks will fill the whole board with
      ballsies, the Great Hungry Infinite Loop will come and eat
      them all :-).
      svn path=/trunk/KDE/kdegames/klines/; revision=615446
  11. 20 Dec, 2006 1 commit
    • Dmitry Suzdalev's avatar
      Some more work on klines' QGVization (nice word ;)) · ddc2ff07
      Dmitry Suzdalev authored
      By looking at the current code state I guess that the result
      will be more like rewrite rather than adaptation... :-)
      Btw, I failed to reach anyone of listed authors by email,
      so I guess I'll take mainainership of this cute little game :-).
      svn path=/trunk/KDE/kdegames/klines/; revision=615165
  12. 19 Dec, 2006 1 commit