1. 09 Dec, 2020 1 commit
  2. 09 Nov, 2020 1 commit
  3. 02 Jan, 2020 1 commit
  4. 11 Jan, 2019 1 commit
  5. 07 Apr, 2016 1 commit
  6. 08 Mar, 2016 1 commit
  7. 28 Oct, 2015 1 commit
  8. 25 Apr, 2015 1 commit
    • Albert Astals Cid's avatar
      Fix statusbar porting · 5436c669
      Albert Astals Cid authored
      The port to KF5 broke the statusbar, fix it.
      
      Now the statusbar looks like it did in the kdelibs4 version.
      
      REVIEW: 123481
      Reviewed by Garvit Khatri
      5436c669
  9. 16 Feb, 2015 1 commit
  10. 13 Feb, 2015 1 commit
  11. 03 Feb, 2015 1 commit
  12. 30 Jan, 2015 1 commit
  13. 05 Jan, 2015 1 commit
  14. 23 Dec, 2014 1 commit
  15. 23 Sep, 2013 5 commits
  16. 31 Aug, 2013 1 commit
  17. 29 Aug, 2013 1 commit
    • Ashwin Rajeev's avatar
      Ported to QML · f9aca30c
      Ashwin Rajeev authored
      Replace QGraphicsScene, QGraphicsView with KgDeclarativeView.
      Use qml to manage user interactions and visual items.
      
      REVIEW: 111049
      f9aca30c
  18. 04 Apr, 2013 1 commit
    • Ashwin Rajeev's avatar
      Add custom game level · 14ac6675
      Ashwin Rajeev authored
      Custom game level where user can select size ( 3 - 11 ) and whether
      wrapping is needed.
      
      FEATURE: 221727
      FIXED-IN: 4.10.3
      REVIEW: 109827
      GUI: New settings dialog page to configure custom level
      14ac6675
  19. 21 Mar, 2013 1 commit
  20. 20 Mar, 2013 1 commit
    • Ashwin Rajeev's avatar
      Port KNetWalk to KgSound · f73d68eb
      Ashwin Rajeev authored
      Port KNetWalk sounds to the KgSound class of the KDE Games library.
      Also add option to enable/disable play sounds.
      f73d68eb
  21. 11 Apr, 2012 1 commit
    • Stefan Majewsky's avatar
      Add the KgTheme framework. · 00d5b401
      Stefan Majewsky authored
      The KGameRenderer API is adjusted to use a KgThemeProvider instead
      of KGameTheme. To ensure that everything still compiles, games using
      KGameRenderer are ported to KgTheme immediately.
      
      Some comments about how the games were ported:
      
      * KAtomic, Kolf, Kollision and KReversi don't install .desktop files for
        their themes anymore. They are not really needed since there is only
        one theme per game, but KGameRenderer previously required a .desktop
        file for KGameTheme. KgTheme works with hardcoded SVG paths, too.
      
      * I found that Granatier abuses the KGameRenderer framework in a quite
        interesting way to add support for a fallback theme. The proper
        solution is to integrate this functionality in KGameRenderer. This
        commit does a very direct port to KgTheme only.
      
      svn path=/trunk/KDE/kdegames/knetwalk/; revision=1289083
      00d5b401
  22. 07 Mar, 2012 1 commit
  23. 31 Jul, 2011 1 commit
  24. 05 Jul, 2011 1 commit
  25. 02 Jul, 2011 1 commit
  26. 30 May, 2011 1 commit
  27. 02 Oct, 2010 1 commit
  28. 25 Sep, 2010 1 commit
  29. 17 Sep, 2010 1 commit
  30. 26 Aug, 2010 1 commit
  31. 19 Apr, 2010 1 commit
    • Frederik Schwarzer's avatar
      swap rotating directions · 1211a13b
      Frederik Schwarzer authored
      Enter and right-click should rotate clock-wise
      Ctrl+Enter and left-click counter clock-wise
      
      BUG: 170066
      
      svn path=/trunk/KDE/kdegames/knetwalk/; revision=1116270
      1211a13b
  32. 07 Aug, 2009 1 commit
    • Laurent Montel's avatar
      Fix include · e856bf65
      Laurent Montel authored
      svn path=/trunk/KDE/kdegames/knetwalk/; revision=1008391
      e856bf65
  33. 16 Jun, 2009 1 commit
  34. 24 Mar, 2009 1 commit
  35. 05 Mar, 2009 1 commit
  36. 11 Feb, 2009 1 commit
    • Frederik Schwarzer's avatar
      typo · b07aecc3
      Frederik Schwarzer authored
      svn path=/trunk/KDE/kdegames/knetwalk/; revision=924892
      b07aecc3