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Games
Kolf
Commits
e8f100f3
Commit
e8f100f3
authored
Oct 23, 2020
by
Laurent Montel
😁
Browse files
If include is define in .h remove it if it's defined in .cpp too (scripted)
parent
088a818a
Changes
6
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editor.cpp
View file @
e8f100f3
...
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@@ -18,7 +18,6 @@
*/
#include "editor.h"
#include "game.h"
#include "itemfactory.h"
#include <QLabel>
...
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external/Box2D/Collision/b2TimeOfImpact.cpp
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e8f100f3
...
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@@ -17,7 +17,6 @@
*/
#include <Box2D/Collision/b2Collision.h>
#include <Box2D/Collision/b2Distance.h>
#include <Box2D/Collision/b2TimeOfImpact.h>
#include <Box2D/Collision/Shapes/b2CircleShape.h>
#include <Box2D/Collision/Shapes/b2PolygonShape.h>
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external/Box2D/Dynamics/Contacts/b2Contact.cpp
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e8f100f3
...
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@@ -26,12 +26,9 @@
#include <Box2D/Dynamics/Contacts/b2LoopAndPolygonContact.h>
#include <Box2D/Dynamics/Contacts/b2ContactSolver.h>
#include <Box2D/Collision/b2Collision.h>
#include <Box2D/Collision/b2TimeOfImpact.h>
#include <Box2D/Collision/Shapes/b2Shape.h>
#include <Box2D/Common/b2BlockAllocator.h>
#include <Box2D/Dynamics/b2Body.h>
#include <Box2D/Dynamics/b2Fixture.h>
#include <Box2D/Dynamics/b2World.h>
b2ContactRegister
b2Contact
::
s_registers
[
b2Shape
::
e_typeCount
][
b2Shape
::
e_typeCount
];
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external/Box2D/Dynamics/b2Fixture.cpp
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e8f100f3
...
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@@ -23,7 +23,6 @@
#include <Box2D/Collision/Shapes/b2PolygonShape.h>
#include <Box2D/Collision/Shapes/b2LoopShape.h>
#include <Box2D/Collision/b2BroadPhase.h>
#include <Box2D/Collision/b2Collision.h>
#include <Box2D/Common/b2BlockAllocator.h>
b2Fixture
::
b2Fixture
()
...
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external/Box2D/Dynamics/b2Island.cpp
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e8f100f3
...
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@@ -18,7 +18,6 @@
#include <Box2D/Collision/b2Distance.h>
#include <Box2D/Dynamics/b2Island.h>
#include <Box2D/Dynamics/b2Body.h>
#include <Box2D/Dynamics/b2Fixture.h>
#include <Box2D/Dynamics/b2World.h>
#include <Box2D/Dynamics/Contacts/b2Contact.h>
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kolf.cpp
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e8f100f3
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@@ -45,7 +45,6 @@
#include <QStatusBar>
#include <QTemporaryFile>
#include <QTimer>
#include <QUrl>
KolfWindow
::
KolfWindow
()
:
KXmlGuiWindow
(
nullptr
)
...
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