Commit e8f100f3 authored by Laurent Montel's avatar Laurent Montel 😁
Browse files

If include is define in .h remove it if it's defined in .cpp too (scripted)

parent 088a818a
......@@ -18,7 +18,6 @@
*/
#include "editor.h"
#include "game.h"
#include "itemfactory.h"
#include <QLabel>
......
......@@ -17,7 +17,6 @@
*/
#include <Box2D/Collision/b2Collision.h>
#include <Box2D/Collision/b2Distance.h>
#include <Box2D/Collision/b2TimeOfImpact.h>
#include <Box2D/Collision/Shapes/b2CircleShape.h>
#include <Box2D/Collision/Shapes/b2PolygonShape.h>
......
......@@ -26,12 +26,9 @@
#include <Box2D/Dynamics/Contacts/b2LoopAndPolygonContact.h>
#include <Box2D/Dynamics/Contacts/b2ContactSolver.h>
#include <Box2D/Collision/b2Collision.h>
#include <Box2D/Collision/b2TimeOfImpact.h>
#include <Box2D/Collision/Shapes/b2Shape.h>
#include <Box2D/Common/b2BlockAllocator.h>
#include <Box2D/Dynamics/b2Body.h>
#include <Box2D/Dynamics/b2Fixture.h>
#include <Box2D/Dynamics/b2World.h>
b2ContactRegister b2Contact::s_registers[b2Shape::e_typeCount][b2Shape::e_typeCount];
......
......@@ -23,7 +23,6 @@
#include <Box2D/Collision/Shapes/b2PolygonShape.h>
#include <Box2D/Collision/Shapes/b2LoopShape.h>
#include <Box2D/Collision/b2BroadPhase.h>
#include <Box2D/Collision/b2Collision.h>
#include <Box2D/Common/b2BlockAllocator.h>
b2Fixture::b2Fixture()
......
......@@ -18,7 +18,6 @@
#include <Box2D/Collision/b2Distance.h>
#include <Box2D/Dynamics/b2Island.h>
#include <Box2D/Dynamics/b2Body.h>
#include <Box2D/Dynamics/b2Fixture.h>
#include <Box2D/Dynamics/b2World.h>
#include <Box2D/Dynamics/Contacts/b2Contact.h>
......
......@@ -45,7 +45,6 @@
#include <QStatusBar>
#include <QTemporaryFile>
#include <QTimer>
#include <QUrl>
KolfWindow::KolfWindow()
: KXmlGuiWindow(nullptr)
......
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