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Games
KReversi
Commits
4330c947
Commit
4330c947
authored
Feb 08, 2015
by
Laurent Montel
Browse files
Port to new connect api
parent
801c3cd0
Changes
2
Hide whitespace changes
Inline
Side-by-side
kreversigame.cpp
View file @
4330c947
...
...
@@ -45,17 +45,17 @@ KReversiGame::KReversiGame(KReversiPlayer *blackPlayer, KReversiPlayer *whitePla
m_player
[
White
]
=
whitePlayer
;
m_player
[
Black
]
=
blackPlayer
;
connect
(
this
,
SIGNAL
(
blackPlayerCantMove
())
,
blackPlayer
,
SLOT
(
skipTurn
())
);
connect
(
this
,
SIGNAL
(
blackPlayerTurn
())
,
blackPlayer
,
SLOT
(
takeTurn
())
);
connect
(
this
,
SIGNAL
(
gameOver
())
,
blackPlayer
,
SLOT
(
gameOver
())
);
connect
(
blackPlayer
,
SIGNAL
(
makeMove
(
KReversi
Move
))
,
this
,
SLOT
(
blackPlayerMove
(
KReversiMove
))
);
connect
(
blackPlayer
,
SIGNAL
(
ready
())
,
this
,
SLOT
(
blackReady
())
);
connect
(
this
,
SIGNAL
(
whitePlayerCantMove
())
,
whitePlayer
,
SLOT
(
skipTurn
())
);
connect
(
this
,
SIGNAL
(
whitePlayerTurn
())
,
whitePlayer
,
SLOT
(
takeTurn
())
);
connect
(
this
,
SIGNAL
(
gameOver
())
,
whitePlayer
,
SLOT
(
gameOver
())
);
connect
(
whitePlayer
,
SIGNAL
(
makeMove
(
KReversi
Move
))
,
this
,
SLOT
(
whitePlayerMove
(
KReversiMove
))
);
connect
(
whitePlayer
,
SIGNAL
(
ready
())
,
this
,
SLOT
(
whiteReady
())
);
connect
(
this
,
&
KReversiGame
::
blackPlayerCantMove
,
blackPlayer
,
&
KReversiPlayer
::
skipTurn
);
connect
(
this
,
&
KReversiGame
::
blackPlayerTurn
,
blackPlayer
,
&
KReversiPlayer
::
takeTurn
);
connect
(
this
,
&
KReversiGame
::
gameOver
,
blackPlayer
,
&
KReversiPlayer
::
gameOver
);
connect
(
blackPlayer
,
&
KReversiPlayer
::
make
Move
,
this
,
&
KReversiGame
::
blackPlayerMove
);
connect
(
blackPlayer
,
&
KReversiPlayer
::
ready
,
this
,
&
KReversiGame
::
blackReady
);
connect
(
this
,
&
KReversiGame
::
whitePlayerCantMove
,
whitePlayer
,
&
KReversiPlayer
::
skipTurn
);
connect
(
this
,
&
KReversiGame
::
whitePlayerTurn
,
whitePlayer
,
&
KReversiPlayer
::
takeTurn
);
connect
(
this
,
&
KReversiGame
::
gameOver
,
whitePlayer
,
&
KReversiPlayer
::
gameOver
);
connect
(
whitePlayer
,
&
KReversiPlayer
::
make
Move
,
this
,
&
KReversiGame
::
whitePlayerMove
);
connect
(
whitePlayer
,
&
KReversiPlayer
::
ready
,
this
,
&
KReversiGame
::
whiteReady
);
m_engine
=
new
Engine
(
1
);
...
...
mainwindow.cpp
View file @
4330c947
...
...
@@ -66,7 +66,7 @@ KReversiMainWindow::KReversiMainWindow(QWidget* parent, bool startDemo)
);
KgDifficultyGUI
::
init
(
this
);
connect
(
Kg
::
difficulty
(),
SIGNAL
(
currentLevelChanged
(
const
KgDifficultyLevel
*
)),
SLOT
(
levelChanged
())
);
connect
(
Kg
::
difficulty
(),
&
KgDifficulty
::
currentLevelChanged
,
this
,
&
KReversiMainWindow
::
levelChanged
);
Kg
::
difficulty
()
->
setEditable
(
false
);
// initialize history dock
...
...
@@ -409,8 +409,8 @@ void KReversiMainWindow::receivedGameStartInformation(GameStartInformation info)
for
(
int
i
=
0
;
i
<
2
;
i
++
)
// iterating white to black
if
(
info
.
type
[
i
]
==
GameStartInformation
::
Human
)
connect
(
m_view
,
SIGNAL
(
userMove
(
KReversiPos
))
,
(
KReversiHumanPlayer
*
)(
m_player
[
i
]),
SLOT
(
onUICellClick
(
KReversiPos
))
);
connect
(
m_view
,
&
KReversiView
::
userMove
,
(
KReversiHumanPlayer
*
)(
m_player
[
i
]),
&
KReversiHumanPlayer
::
onUICellClick
);
updateStatusBar
();
updateHistory
();
...
...
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