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Games
KReversi
Commits
b1f3225d
Commit
b1f3225d
authored
Nov 16, 2019
by
Yuri Chornoivan
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parent
51ca53bb
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Engine.cpp
Engine.cpp
+3
-3
Engine.h
Engine.h
+3
-3
main.cpp
main.cpp
+1
-1
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Engine.cpp
View file @
b1f3225d
...
...
@@ -39,7 +39,7 @@
* child could beat easily. But with it it's a worthy opponent!
*
* If you are interested on the JAVA applet of Mr. Luthman take a
* look at http://www.
sylog.se/~mats/
* look at http://www.
luthman.nu/Othello/Othello.html
*/
// The class Engine produces moves from a Game object through calls to the
...
...
@@ -57,8 +57,8 @@
// alpha-beta pruning to a fixed depth. In short this means that all possible
// moves a predefined number of moves ahead are either searched or refuted
// with a method called alpha-beta pruning. A more thorough explanation of
// this method could be found at the world wide web at
http:
//
//yoda.cis.temple.edu:8080/UGAIWWW/lectures96/search/minimax
/alpha-beta.html
// this method could be found at the world wide web at
//
https://cis.temple.edu/~ingargio/cis587/readings
/alpha-beta.html
// at the time this was written. Searching for "minimax" would also point
// you to information on this subject. It is probably possible to understand
// this method by reading the source code though, it is not that complicated.
...
...
Engine.h
View file @
b1f3225d
...
...
@@ -41,7 +41,7 @@
* child could beat easily. But with it it's a worthy opponent!
*
* If you are interested on the JAVA applet of Mr. Luthman take a
* look at http://www.
sylog.se/~mats/
* look at http://www.
luthman.nu/Othello/Othello.html
*/
// The class Engine produces moves from a Game object through calls to the
...
...
@@ -59,8 +59,8 @@
// alpha-beta pruning to a fixed depth. In short this means that all possible
// moves a predefined number of moves ahead are either searched or refuted
// with a method called alpha-beta pruning. A more thorough explanation of
// this method could be found at the world wide web at
http:
//
//yoda.cis.temple.edu:8080/UGAIWWW/lectures96/search/minimax
/alpha-beta.html
// this method could be found at the world wide web at
//
https://cis.temple.edu/~ingargio/cis587/readings
/alpha-beta.html
// at the time this was written. Searching for "minimax" would also point
// you to information on this subject. It is probably possible to understand
// this method by reading the source code though, it is not that complicated.
...
...
main.cpp
View file @
b1f3225d
...
...
@@ -49,7 +49,7 @@ int main(int argc, char **argv)
KAboutData
aboutData
(
QStringLiteral
(
"kreversi"
),
i18n
(
"KReversi"
),
QStringLiteral
(
"2.1"
),
i18n
(
description
),
KAboutLicense
::
GPL
,
i18n
(
"(c) 1997-2000, Mario Weilguni
\n
(c) 2004-2006, Inge Wallin
\n
(c) 2006, Dmitry Suzdalev"
),
QString
(),
i18n
(
"http
://games.kde.org/
kreversi"
));
QString
(),
i18n
(
"http
s://kde.org/applications/games/org.kde.
kreversi"
));
aboutData
.
addAuthor
(
i18n
(
"Mario Weilguni"
),
i18n
(
"Original author"
),
QStringLiteral
(
"mweilguni@sime.com"
));
aboutData
.
addAuthor
(
i18n
(
"Inge Wallin"
),
i18n
(
"Original author"
),
QStringLiteral
(
"inge@lysator.liu.se"
));
aboutData
.
addAuthor
(
i18n
(
"Dmitry Suzdalev"
),
i18n
(
"Game rewrite for KDE4. Current maintainer."
),
QStringLiteral
(
"dimsuz@gmail.com"
));
...
...
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