1. 23 Dec, 2012 1 commit
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  3. 20 Oct, 2012 1 commit
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    • Burkhard Lück's avatar
      fix wording · 5310730f
      Burkhard Lück authored
      svn path=/trunk/KDE/kdegames/doc/kreversi/; revision=1309724
      5310730f
  9. 07 Aug, 2012 1 commit
  10. 06 Aug, 2012 1 commit
  11. 13 Jun, 2012 1 commit
  12. 19 May, 2012 2 commits
  13. 10 May, 2012 1 commit
    • Stefan Majewsky's avatar
      Allow split build for all games except libkmahjongg dependencies. · e3c52f32
      Stefan Majewsky authored
      Most of this is straightforward. Some more complicated changes are in
      1. libkdegames: I needed to fix the headers <KgAudioScene> and
         <KgSound>, which did not refer to the right include location when
         installed.
      2. kgoldrunner: Its CMake code may not depend on OpenAL and libsndfile
         anymore. KGoldRunner therefore now uses the new
         <libkdegames_capabilities.h> header and enables sound only if
         KGAUDIO_BACKEND_OPENAL is set.
      
      KMahjongg and KShisen are not done yet. I could not create a
      config-script for KMahjongg because CMake currently gets confused over
      exported targets in multiple source directories. (D'oh...)
      
      svn path=/trunk/KDE/kdegames/kreversi/; revision=1294007
      e3c52f32
  14. 25 Apr, 2012 1 commit
  15. 11 Apr, 2012 2 commits
    • Stefan Majewsky's avatar
      Rename KgTheme::svgPath -> ::graphicsPath, as suggested by aacid. · 3e6ffc8f
      Stefan Majewsky authored
      Also fix some other API issues Albert pointed out.
      
      svn path=/trunk/KDE/kdegames/kreversi/; revision=1289085
      3e6ffc8f
    • Stefan Majewsky's avatar
      Add the KgTheme framework. · 8ff5c8a7
      Stefan Majewsky authored
      The KGameRenderer API is adjusted to use a KgThemeProvider instead
      of KGameTheme. To ensure that everything still compiles, games using
      KGameRenderer are ported to KgTheme immediately.
      
      Some comments about how the games were ported:
      
      * KAtomic, Kolf, Kollision and KReversi don't install .desktop files for
        their themes anymore. They are not really needed since there is only
        one theme per game, but KGameRenderer previously required a .desktop
        file for KGameTheme. KgTheme works with hardcoded SVG paths, too.
      
      * I found that Granatier abuses the KGameRenderer framework in a quite
        interesting way to add support for a fallback theme. The proper
        solution is to integrate this functionality in KGameRenderer. This
        commit does a very direct port to KgTheme only.
      
      svn path=/trunk/KDE/kdegames/kreversi/; revision=1289083
      8ff5c8a7
  16. 22 Mar, 2012 1 commit
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