1. 11 Jul, 2013 2 commits
  2. 10 Jul, 2013 4 commits
  3. 08 Jul, 2013 5 commits
  4. 04 Jul, 2013 1 commit
    • Denis Kuplyakov's avatar
      Added popup functionality. · f5683db7
      Denis Kuplyakov authored
      Popup was implemented. Plasma IconItem has been used to load icon for
      popup as it done in original KGamePopupItem. Now colors are hardcoded,
      but it will be better to load them from KDE theme.
      f5683db7
  5. 03 Jul, 2013 1 commit
  6. 01 Jul, 2013 2 commits
    • Denis Kuplyakov's avatar
      Fixed endless game-over message and undo · 130f7cb7
      Denis Kuplyakov authored
      Fixed endless game-over message. And magically (I don't know why) undo
      was fixed.
      Also has changed copyright signs order.
      130f7cb7
    • Denis Kuplyakov's avatar
      KReversiView now controls game-flow, as it was done by KReversiScene · 191fb162
      Denis Kuplyakov authored
      What's new:
      1) KReversiView now have same signal pattern as KReversiScene, used
      before. Now game is playable. You can do only allowed moves and so on.
      2) Showing of legal moves and last move already works.
      3) You can change chip color.
      Known issues:
      1) History works, but Undo doesn't.
      2) Game sometimes crashes, when you close it while demomode is running.
      3) QML layout don't fit board image well, so you can see that last cells
      have some bias.
      191fb162
  7. 14 Jun, 2013 1 commit
    • Denis Kuplyakov's avatar
      Initial porting to QML implementation · 31b2e13a
      Denis Kuplyakov authored
      Added QML classes with simple realization to /qml folder.
      KReversiChip and KReversiScene classes were deleted.
      Added import of declarative libraries and /qml folder install code to
      CMakeLists.txt.
      KReversiView was rewriten completely to be QML container, now implements
      simple user interaction.
      Some changes to mainwindow.cpp due to absense of scene class, we will
      use only KReversiView now.
      Added install instruction to /pics/CMakeLists.txt for *.desktop theme
      file.
      31b2e13a
  8. 06 May, 2013 1 commit
  9. 03 May, 2013 1 commit
  10. 24 Mar, 2013 1 commit
  11. 02 Feb, 2013 1 commit
  12. 09 Jan, 2013 1 commit
  13. 24 Dec, 2012 1 commit
  14. 23 Dec, 2012 1 commit
  15. 14 Nov, 2012 1 commit
  16. 20 Oct, 2012 1 commit
  17. 10 Sep, 2012 2 commits
  18. 09 Sep, 2012 1 commit
  19. 27 Aug, 2012 2 commits
  20. 18 Aug, 2012 1 commit
  21. 08 Aug, 2012 1 commit
    • Burkhard Lück's avatar
      fix wording · 5310730f
      Burkhard Lück authored
      svn path=/trunk/KDE/kdegames/doc/kreversi/; revision=1309724
      5310730f
  22. 07 Aug, 2012 1 commit
  23. 06 Aug, 2012 1 commit
  24. 13 Jun, 2012 1 commit
  25. 19 May, 2012 2 commits
  26. 10 May, 2012 1 commit
    • Stefan Majewsky's avatar
      Allow split build for all games except libkmahjongg dependencies. · e3c52f32
      Stefan Majewsky authored
      Most of this is straightforward. Some more complicated changes are in
      1. libkdegames: I needed to fix the headers <KgAudioScene> and
         <KgSound>, which did not refer to the right include location when
         installed.
      2. kgoldrunner: Its CMake code may not depend on OpenAL and libsndfile
         anymore. KGoldRunner therefore now uses the new
         <libkdegames_capabilities.h> header and enables sound only if
         KGAUDIO_BACKEND_OPENAL is set.
      
      KMahjongg and KShisen are not done yet. I could not create a
      config-script for KMahjongg because CMake currently gets confused over
      exported targets in multiple source directories. (D'oh...)
      
      svn path=/trunk/KDE/kdegames/kreversi/; revision=1294007
      e3c52f32
  27. 25 Apr, 2012 1 commit
  28. 11 Apr, 2012 1 commit