1. 25 Jun, 2017 5 commits
  2. 24 Jun, 2017 1 commit
  3. 01 Jun, 2017 1 commit
  4. 22 Apr, 2017 1 commit
  5. 08 Jan, 2015 1 commit
  6. 07 Jan, 2015 1 commit
  7. 29 Jan, 2014 1 commit
  8. 28 Jan, 2014 1 commit
  9. 21 Dec, 2013 1 commit
    • Inge Wallin's avatar
      Establish some coding standards step I · b80d0c6c
      Inge Wallin authored
      Make the code look similar in all files.  There was quite some
      mix of styles before. In this step we do:
      
       * indent 4 steps everywhere
       * no spaces inside parenthesis
       * space between if/while/etc and the parenthesis
       * opening braces on the same line as if/while/etc
       * one initializer per line in constructors
      
      So basically we have
      
          if (foo) {
              ...
          }
      
      instead of
      
        if( foo )
        {
          ...
        }
      b80d0c6c
  10. 11 Sep, 2013 2 commits
  11. 04 Sep, 2013 1 commit
  12. 30 Aug, 2013 1 commit
  13. 29 Aug, 2013 1 commit
  14. 24 Aug, 2013 1 commit
  15. 23 Aug, 2013 1 commit
  16. 14 Aug, 2013 1 commit
    • Denis Kuplyakov's avatar
      Initial commit · 64bdb17c
      Denis Kuplyakov authored
      There are tonn of changes:
      (more details:
      http://kreversiqml.blogspot.ru/2013/08/new-kreversi-design.html)
      0) Some code formating
      1) Now we have KReversiPos, that indicates position (row, col),
      and KReversiMove, that indicates move (it is position with
      color)
      2) All functions was adopted to use KReversiPos(Move) instead of
      two arguments (row, col)
      3) Initial implementation of KReversiPlayer,
      KReversiComputerPlayer, KReversiHumanPlayer.
      4) Many functions of KReversiGame has been rewriten to use DX[], DY[]
      arrays and for-loops instead of copypasting eight times simillar code.
      5) KReversiGame already has particular support of new design
      6) KReversiView don't handle game-flow, KReversiGame does it
      7) many other changes.
      64bdb17c
  17. 16 Jul, 2013 1 commit
  18. 11 Jul, 2013 1 commit
  19. 01 Jul, 2013 1 commit
    • Denis Kuplyakov's avatar
      KReversiView now controls game-flow, as it was done by KReversiScene · 191fb162
      Denis Kuplyakov authored
      What's new:
      1) KReversiView now have same signal pattern as KReversiScene, used
      before. Now game is playable. You can do only allowed moves and so on.
      2) Showing of legal moves and last move already works.
      3) You can change chip color.
      Known issues:
      1) History works, but Undo doesn't.
      2) Game sometimes crashes, when you close it while demomode is running.
      3) QML layout don't fit board image well, so you can see that last cells
      have some bias.
      191fb162
  20. 14 Jun, 2013 1 commit
    • Denis Kuplyakov's avatar
      Initial porting to QML implementation · 31b2e13a
      Denis Kuplyakov authored
      Added QML classes with simple realization to /qml folder.
      KReversiChip and KReversiScene classes were deleted.
      Added import of declarative libraries and /qml folder install code to
      CMakeLists.txt.
      KReversiView was rewriten completely to be QML container, now implements
      simple user interaction.
      Some changes to mainwindow.cpp due to absense of scene class, we will
      use only KReversiView now.
      Added install instruction to /pics/CMakeLists.txt for *.desktop theme
      file.
      31b2e13a
  21. 07 Mar, 2012 1 commit
  22. 13 Feb, 2012 1 commit
  23. 09 Jul, 2011 1 commit
  24. 27 Oct, 2008 1 commit
  25. 28 May, 2008 1 commit
  26. 04 Apr, 2008 1 commit
    • Nicolas Roffet's avatar
      1. Replaced the "computer skill" menu by a KGameDifficulty one. => Thus: more... · af61245a
      Nicolas Roffet authored
      1. Replaced the "computer skill" menu by a KGameDifficulty one. => Thus: more consistency between our KDE games and less text to translate for i18n teams.
      2. For high scores, the game now takes the lowest difficulty level chosen during the game and not the current one anymore. No use anymore to change to level "Impossible" just before the last turn! ,o)
      
      CCMAIL:dimsuz@gmail.com
      
      svn path=/trunk/KDE/kdegames/kreversi/; revision=793724
      af61245a
  27. 27 Jul, 2007 1 commit
  28. 22 May, 2007 1 commit
  29. 16 Apr, 2007 2 commits
  30. 26 Feb, 2007 1 commit
  31. 02 Feb, 2007 1 commit
  32. 08 Jan, 2007 1 commit
  33. 01 Nov, 2006 1 commit
  34. 28 Sep, 2006 1 commit