1. 27 Jun, 2017 1 commit
  2. 26 Jun, 2017 1 commit
  3. 22 Apr, 2017 1 commit
  4. 07 Apr, 2016 1 commit
  5. 27 Jan, 2016 1 commit
  6. 28 Oct, 2015 1 commit
  7. 08 Feb, 2015 1 commit
  8. 30 Jan, 2015 1 commit
  9. 20 Jan, 2015 1 commit
  10. 29 Jan, 2014 1 commit
  11. 28 Jan, 2014 3 commits
  12. 28 Dec, 2013 1 commit
  13. 24 Dec, 2013 1 commit
  14. 21 Dec, 2013 3 commits
    • Inge Wallin's avatar
      Establish coding standards step II. · 8cd91fed
      Inge Wallin authored
       * Enforce some structure for including include files
       * Use naming like fooBar instead of foo_bar
       * Improve whitespacing to make the code more readable.
         (There is more to do here.)
      8cd91fed
    • Inge Wallin's avatar
      Establish some coding standards step I · b80d0c6c
      Inge Wallin authored
      Make the code look similar in all files.  There was quite some
      mix of styles before. In this step we do:
      
       * indent 4 steps everywhere
       * no spaces inside parenthesis
       * space between if/while/etc and the parenthesis
       * opening braces on the same line as if/while/etc
       * one initializer per line in constructors
      
      So basically we have
      
          if (foo) {
              ...
          }
      
      instead of
      
        if( foo )
        {
          ...
        }
      b80d0c6c
    • Inge Wallin's avatar
      Disable all kDebug()'s · 633a121e
      Inge Wallin authored
      633a121e
  15. 05 Nov, 2013 1 commit
    • Denis Kuplyakov's avatar
      Fixed many aspects about animation · 2a761ddc
      Denis Kuplyakov authored
      1) I am using QTimer::setInterval, QTimer::setSingleShot
       and QTimer::start instead of static singleShot method to
       control user moves during animation.
      2) Animation is sequental now
      3) Added empty transition to not animate just placed white chip
      2a761ddc
  16. 31 Oct, 2013 1 commit
  17. 30 Oct, 2013 1 commit
  18. 17 Sep, 2013 1 commit
  19. 16 Sep, 2013 1 commit
  20. 12 Sep, 2013 2 commits
  21. 11 Sep, 2013 1 commit
  22. 04 Sep, 2013 1 commit
  23. 29 Aug, 2013 2 commits
  24. 23 Aug, 2013 2 commits
  25. 20 Aug, 2013 1 commit
  26. 14 Aug, 2013 1 commit
    • Denis Kuplyakov's avatar
      Initial commit · 64bdb17c
      Denis Kuplyakov authored
      There are tonn of changes:
      (more details:
      http://kreversiqml.blogspot.ru/2013/08/new-kreversi-design.html)
      0) Some code formating
      1) Now we have KReversiPos, that indicates position (row, col),
      and KReversiMove, that indicates move (it is position with
      color)
      2) All functions was adopted to use KReversiPos(Move) instead of
      two arguments (row, col)
      3) Initial implementation of KReversiPlayer,
      KReversiComputerPlayer, KReversiHumanPlayer.
      4) Many functions of KReversiGame has been rewriten to use DX[], DY[]
      arrays and for-loops instead of copypasting eight times simillar code.
      5) KReversiGame already has particular support of new design
      6) KReversiView don't handle game-flow, KReversiGame does it
      7) many other changes.
      64bdb17c
  27. 24 Jul, 2013 1 commit
  28. 17 Jul, 2013 3 commits
  29. 16 Jul, 2013 2 commits
  30. 11 Jul, 2013 1 commit
    • Denis Kuplyakov's avatar
      Fixed some Krazy issues · be7d8399
      Denis Kuplyakov authored
      kreversiview.h: spelling error and explicit constructor
      kreversiview.cpp: normalazied signal and slot uses
      be7d8399