- 15 Sep, 2020 1 commit
-
-
Friedrich W. H. Kossebau authored
GIT_SILENT
-
- 14 Sep, 2020 1 commit
-
-
Friedrich W. H. Kossebau authored
GIT_SILENT
-
- 11 May, 2020 1 commit
-
-
Matej Mrenica authored
Summary: When using fractional scaling, icons on the top are blurred. This patch fixes the issue. Test Plan: No side effects. Reviewers: #kde_games, yurchor Reviewed By: yurchor Subscribers: yurchor, kde-games-devel Differential Revision: https://phabricator.kde.org/D29648
-
- 16 Nov, 2019 1 commit
-
-
Yuri Chornoivan authored
-
- 22 Oct, 2019 1 commit
-
-
Laurent Montel authored
-
- 23 Oct, 2017 1 commit
-
-
Laurent Montel authored
-
- 27 Jun, 2017 1 commit
-
-
Andrius Štikonas authored
-
- 22 Apr, 2017 1 commit
-
-
Andrius Štikonas authored
Also sort Qt/KF5 includes.
-
- 27 Jan, 2016 1 commit
-
-
Frederik Schwarzer authored
-
- 07 Jan, 2016 1 commit
-
-
Frederik Schwarzer authored
-
- 28 Oct, 2015 1 commit
-
-
Laurent Montel authored
-
- 01 Jun, 2015 1 commit
-
-
Laurent Montel authored
-
- 08 Feb, 2015 3 commits
-
-
Laurent Montel authored
-
Laurent Montel authored
-
Laurent Montel authored
-
- 15 Jan, 2015 1 commit
-
-
Laurent Montel authored
-
- 08 Jan, 2015 2 commits
-
-
Laurent Montel authored
-
Laurent Montel authored
-
- 07 Jan, 2015 1 commit
-
-
Garvit Khatri authored
-
- 28 Jan, 2014 1 commit
-
-
Inge Wallin authored
This reverts commit b80d0c6c.
-
- 21 Dec, 2013 1 commit
-
-
Inge Wallin authored
Make the code look similar in all files. There was quite some mix of styles before. In this step we do: * indent 4 steps everywhere * no spaces inside parenthesis * space between if/while/etc and the parenthesis * opening braces on the same line as if/while/etc * one initializer per line in constructors So basically we have if (foo) { ... } instead of if( foo ) { ... }
-
- 17 Sep, 2013 1 commit
-
-
Denis Kuplyakov authored
-
- 11 Sep, 2013 1 commit
-
-
Denis Kuplyakov authored
GIT_SILENT
-
- 20 Aug, 2013 1 commit
-
-
Denis Kuplyakov authored
GIT_SILENT
-
- 14 Aug, 2013 1 commit
-
-
Denis Kuplyakov authored
There are tonn of changes: (more details: http://kreversiqml.blogspot.ru/2013/08/new-kreversi-design.html) 0) Some code formating 1) Now we have KReversiPos, that indicates position (row, col), and KReversiMove, that indicates move (it is position with color) 2) All functions was adopted to use KReversiPos(Move) instead of two arguments (row, col) 3) Initial implementation of KReversiPlayer, KReversiComputerPlayer, KReversiHumanPlayer. 4) Many functions of KReversiGame has been rewriten to use DX[], DY[] arrays and for-loops instead of copypasting eight times simillar code. 5) KReversiGame already has particular support of new design 6) KReversiView don't handle game-flow, KReversiGame does it 7) many other changes.
-
- 11 Jul, 2013 1 commit
-
-
Denis Kuplyakov authored
Added me as QML porter to About window's credits
-
- 25 Sep, 2010 1 commit
-
-
Laurent Montel authored
svn path=/trunk/KDE/kdegames/kreversi/; revision=1179446
-
- 13 Aug, 2010 1 commit
-
-
Stefan Majewsky authored
Patch by Brian S. Croom. CCMAIL:brian.s.croom@gmail.com svn path=/trunk/KDE/kdegames/kreversi/; revision=1163088
-
- 18 Apr, 2008 1 commit
-
-
http://games.kde.orgDmitry Suzdalev authored
Add links to corresponding sub-page of http://games.kde.org for each game as Emil described on k-g-d. The only game i left unchanged is ksudoku - it already has ksudoku.sourceforge.net as homepage, not sure if i should change this - need to ask authors. Also some games (f.e. kdiamond) don't have page on games.kde.org, but Emil said they'll be there for 4.1, so i'll added links in advance. svn path=/trunk/KDE/kdegames/kreversi/; revision=798462
-
- 26 Sep, 2007 1 commit
-
-
Albert Astals Cid authored
svn path=/trunk/KDE/kdegames/kreversi/; revision=717413
-
- 04 Jul, 2007 1 commit
-
-
Dmitry Suzdalev authored
svn path=/trunk/KDE/kdegames/kreversi/; revision=683350
-
- 02 Jul, 2007 1 commit
-
-
Chusslove Illich authored
Auto-conversion to new KCmdLineArgs/KAboutData/KComponentData API (trunk/KDE). Watch for the few remaining QString to QByteArray assignments that will not compile without extra specification (typically needs .toLocal8Bit() or .toUtf8()). svn path=/trunk/KDE/kdegames/kreversi/; revision=682260
-
- 06 Jun, 2007 1 commit
-
-
Laurent Montel authored
svn path=/trunk/KDE/kdegames/kreversi/; revision=672291
-
- 12 May, 2007 1 commit
-
-
Simon Huerlimann authored
svn path=/trunk/KDE/kdegames/kreversi/; revision=663766
-
- 16 Apr, 2007 1 commit
-
-
Dmitry Suzdalev authored
As someone stated somewhere this could be useful during presentations. Demo is looped - i.e, after game is lost, new game is started. - KAtomic: minor fix - added KCmdLastOption which I missed yesterday svn path=/trunk/KDE/kdegames/kreversi/; revision=654531
-
- 02 Nov, 2006 1 commit
-
-
Inge Wallin authored
svn path=/trunk/KDE/kdegames/kreversi/; revision=601319
-
- 28 Sep, 2006 1 commit
-
-
Dmitry Suzdalev authored
svn path=/trunk/KDE/kdegames/kreversi/; revision=589660
-
- 20 Sep, 2006 1 commit
-
-
Mauricio Piacentini authored
on-the-fly. Now dimsuz needs to add the actual scaling :) CCMAIL: dimsuz@gmail.com svn path=/trunk/KDE/kdegames/kreversi/; revision=586600
-
- 08 Sep, 2006 1 commit
-
-
Dmitry Suzdalev authored
svn path=/branches/work/kreversi_rewrite/; revision=582111
-
- 07 Sep, 2006 1 commit
-
-
Dmitry Suzdalev authored
svn path=/branches/work/kreversi_rewrite/; revision=581722
-