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    • Denis Kuplyakov's avatar
      Initial commit · 64bdb17c
      Denis Kuplyakov authored
      There are tonn of changes:
      (more details:
      http://kreversiqml.blogspot.ru/2013/08/new-kreversi-design.html)
      0) Some code formating
      1) Now we have KReversiPos, that indicates position (row, col),
      and KReversiMove, that indicates move (it is position with
      color)
      2) All functions was adopted to use KReversiPos(Move) instead of
      two arguments (row, col)
      3) Initial implementation of KReversiPlayer,
      KReversiComputerPlayer, KReversiHumanPlayer.
      4) Many functions of KReversiGame has been rewriten to use DX[], DY[]
      arrays and for-loops instead of copypasting eight times simillar code.
      5) KReversiGame already has particular support of new design
      6) KReversiView don't handle game-flow, KReversiGame does it
      7) many other changes.
      64bdb17c
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    • Josef Spillner's avatar
      - implement the remainder of the protocol · c1d67d11
      Josef Spillner authored
      - make two-player handshake work
      - make Danny happy because now we can have better screenshots
      
      The following 3 issues will have to be solved to complete the work:
      - use client-side chip-flipping or propagate it from the server
      - game over not handled in the GUI yet
      - disallow "new game" or modify it to trigger the play-again feature
      
      
      svn path=/trunk/KDE/kdegames/kreversi/; revision=637976
      c1d67d11
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