- 14 Sep, 2020 1 commit
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Friedrich W. H. Kossebau authored
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- 27 Nov, 2018 1 commit
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Laurent Montel authored
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- 22 Apr, 2017 1 commit
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Andrius Štikonas authored
Also sort Qt/KF5 includes.
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- 12 Sep, 2013 1 commit
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Denis Kuplyakov authored
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- 11 Sep, 2013 1 commit
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Denis Kuplyakov authored
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- 02 Sep, 2013 2 commits
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Denis Kuplyakov authored
Now we are tracking how many times undo has been used in addition to old functionality.
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Denis Kuplyakov authored
Now KReversiPlayer count number of used hints, and hints are disabled for computer moves.
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- 24 Aug, 2013 2 commits
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Denis Kuplyakov authored
Added property field and needed APIs. Also fixed memory leak.
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Denis Kuplyakov authored
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- 23 Aug, 2013 1 commit
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Denis Kuplyakov authored
Added ready() signal to player and made KReversiGame to wait until both players are ready. Also added some documentation.
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- 14 Aug, 2013 1 commit
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Denis Kuplyakov authored
There are tonn of changes: (more details: http://kreversiqml.blogspot.ru/2013/08/new-kreversi-design.html) 0) Some code formating 1) Now we have KReversiPos, that indicates position (row, col), and KReversiMove, that indicates move (it is position with color) 2) All functions was adopted to use KReversiPos(Move) instead of two arguments (row, col) 3) Initial implementation of KReversiPlayer, KReversiComputerPlayer, KReversiHumanPlayer. 4) Many functions of KReversiGame has been rewriten to use DX[], DY[] arrays and for-loops instead of copypasting eight times simillar code. 5) KReversiGame already has particular support of new design 6) KReversiView don't handle game-flow, KReversiGame does it 7) many other changes.
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