- 14 Sep, 2020 1 commit
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Friedrich W. H. Kossebau authored
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- 02 Jul, 2019 1 commit
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Laurent Montel authored
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- 27 Jun, 2017 1 commit
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Andrius Štikonas authored
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- 22 Apr, 2017 1 commit
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Andrius Štikonas authored
Also sort Qt/KF5 includes.
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- 28 Jan, 2014 2 commits
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Inge Wallin authored
This reverts commit b80d0c6c.
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Inge Wallin authored
This reverts commit 8cd91fed.
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- 21 Dec, 2013 2 commits
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Inge Wallin authored
* Enforce some structure for including include files * Use naming like fooBar instead of foo_bar * Improve whitespacing to make the code more readable. (There is more to do here.)
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Inge Wallin authored
Make the code look similar in all files. There was quite some mix of styles before. In this step we do: * indent 4 steps everywhere * no spaces inside parenthesis * space between if/while/etc and the parenthesis * opening braces on the same line as if/while/etc * one initializer per line in constructors So basically we have if (foo) { ... } instead of if( foo ) { ... }
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- 30 Oct, 2013 1 commit
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Denis Kuplyakov authored
Now chips are turned "as wave" from the players move.
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- 17 Sep, 2013 1 commit
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Denis Kuplyakov authored
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- 12 Sep, 2013 1 commit
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Denis Kuplyakov authored
Now such strings as "chip_bw" are declared at one place among c++ files.
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- 11 Sep, 2013 1 commit
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Denis Kuplyakov authored
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- 04 Sep, 2013 1 commit
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Denis Kuplyakov authored
You can select computer skill on StartGameDialog. Also KgThemeProvider is now stored in KReversiMainWindow to allow StartGameDialog use it.
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- 29 Aug, 2013 2 commits
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Denis Kuplyakov authored
All animation speed functionality is restored. Now delay is synced between KReversiView and KReversiGame, without KReversiMainWindow between.
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Denis Kuplyakov authored
Now you can choose game type: play with computer, with friend, see computer-computer match. I have commented all other functionality to add it later with needed fixes.
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- 23 Aug, 2013 1 commit
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Denis Kuplyakov authored
Delay now is returned from setAnimationSpeed() function and passed to KReversiGame. Fixed compilation error. Fixed prepare()-ready() connection bug.
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- 14 Aug, 2013 1 commit
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Denis Kuplyakov authored
There are tonn of changes: (more details: http://kreversiqml.blogspot.ru/2013/08/new-kreversi-design.html) 0) Some code formating 1) Now we have KReversiPos, that indicates position (row, col), and KReversiMove, that indicates move (it is position with color) 2) All functions was adopted to use KReversiPos(Move) instead of two arguments (row, col) 3) Initial implementation of KReversiPlayer, KReversiComputerPlayer, KReversiHumanPlayer. 4) Many functions of KReversiGame has been rewriten to use DX[], DY[] arrays and for-loops instead of copypasting eight times simillar code. 5) KReversiGame already has particular support of new design 6) KReversiView don't handle game-flow, KReversiGame does it 7) many other changes.
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- 24 Jul, 2013 1 commit
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Denis Kuplyakov authored
Special QML class ColorScheme was created to access KDE theme colors from QML. It is now used at Popup.
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- 17 Jul, 2013 1 commit
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Denis Kuplyakov authored
GIT_SILENT
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- 11 Jul, 2013 1 commit
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Denis Kuplyakov authored
kreversiview.h: spelling error and explicit constructor kreversiview.cpp: normalazied signal and slot uses
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- 10 Jul, 2013 2 commits
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Denis Kuplyakov authored
Deleted "if (true)" statement and useless comment. GIT_SILENT
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Denis Kuplyakov authored
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- 08 Jul, 2013 2 commits
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Denis Kuplyakov authored
Added destructor for KReversiView to deleted owned game object. This is done simply by calling setGame(0).
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Denis Kuplyakov authored
Added comments describing methods of KReversiView
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- 04 Jul, 2013 1 commit
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Denis Kuplyakov authored
Popup was implemented. Plasma IconItem has been used to load icon for popup as it done in original KGamePopupItem. Now colors are hardcoded, but it will be better to load them from KDE theme.
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- 03 Jul, 2013 1 commit
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Denis Kuplyakov authored
Added ability to change animation speed by setting corresponding value to ReversiChip animation time.
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- 01 Jul, 2013 2 commits
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Denis Kuplyakov authored
Fixed endless game-over message. And magically (I don't know why) undo was fixed. Also has changed copyright signs order.
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Denis Kuplyakov authored
What's new: 1) KReversiView now have same signal pattern as KReversiScene, used before. Now game is playable. You can do only allowed moves and so on. 2) Showing of legal moves and last move already works. 3) You can change chip color. Known issues: 1) History works, but Undo doesn't. 2) Game sometimes crashes, when you close it while demomode is running. 3) QML layout don't fit board image well, so you can see that last cells have some bias.
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- 14 Jun, 2013 1 commit
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Denis Kuplyakov authored
Added QML classes with simple realization to /qml folder. KReversiChip and KReversiScene classes were deleted. Added import of declarative libraries and /qml folder install code to CMakeLists.txt. KReversiView was rewriten completely to be QML container, now implements simple user interaction. Some changes to mainwindow.cpp due to absense of scene class, we will use only KReversiView now. Added install instruction to /pics/CMakeLists.txt for *.desktop theme file.
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- 31 May, 2007 1 commit
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Dmitry Suzdalev authored
svn path=/trunk/KDE/kdegames/kreversi/; revision=670156
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- 27 Sep, 2006 2 commits
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Dmitry Suzdalev authored
Svg resizing now works! Looks cool :). Some fine-tuning needed for viewport size calculation though. CCMAIL: mauricio@tabuleiro.com svn path=/trunk/KDE/kdegames/kreversi/; revision=589012
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Dmitry Suzdalev authored
It fits better there then in KReversiScene. svn path=/trunk/KDE/kdegames/kreversi/; revision=588887
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- 08 Sep, 2006 1 commit
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Dmitry Suzdalev authored
svn path=/branches/work/kreversi_rewrite/; revision=582111
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- 05 Sep, 2006 1 commit
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Dmitry Suzdalev authored
svn path=/branches/work/kreversi_rewrite/; revision=581091
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- 11 Aug, 2006 1 commit
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Dmitry Suzdalev authored
It compiles, but this code is just unused yet. Moved away from inheriting Engine from SuperEngine. Idea behind SuperEngine was to introduce base class for several engines. Well, currently there's only one. And I think that it's better to actually create base-interface class when we have more than one engine at hands, so we can look for what they have in common etc etc :). Yesterday's problem with QGV's margin didn't go away... Oh, well svn path=/branches/work/kreversi_rewrite/; revision=571980
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- 10 Aug, 2006 2 commits
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Dmitry Suzdalev authored
Thanks to pinotree! svn path=/branches/work/kreversi_rewrite/; revision=571853
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Dmitry Suzdalev authored
QGraphicsView Board representation Engine porting to new classes (which are a stubs :) ) Nothing works, nothing compiles :). Just saving my progress. svn path=/branches/work/kreversi_rewrite/; revision=571814
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