- 14 Sep, 2020 1 commit
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Friedrich W. H. Kossebau authored
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- 02 Jul, 2019 1 commit
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Laurent Montel authored
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- 11 Jan, 2019 1 commit
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Laurent Montel authored
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- 27 Nov, 2018 1 commit
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Laurent Montel authored
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- 25 Jun, 2017 5 commits
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Andrius Štikonas authored
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Andrius Štikonas authored
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Andrius Štikonas authored
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Andrius Štikonas authored
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Andrius Štikonas authored
When closing the dock this makes sure that action in the menu is unchecked.
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- 24 Jun, 2017 1 commit
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Andrius Štikonas authored
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- 01 Jun, 2017 1 commit
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Laurent Montel authored
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- 22 Apr, 2017 1 commit
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Andrius Štikonas authored
Also sort Qt/KF5 includes.
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- 08 Jan, 2015 1 commit
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Laurent Montel authored
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- 07 Jan, 2015 1 commit
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Garvit Khatri authored
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- 29 Jan, 2014 1 commit
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Denis Kuplyakov authored
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- 28 Jan, 2014 1 commit
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Inge Wallin authored
This reverts commit b80d0c6c.
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- 21 Dec, 2013 1 commit
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Inge Wallin authored
Make the code look similar in all files. There was quite some mix of styles before. In this step we do: * indent 4 steps everywhere * no spaces inside parenthesis * space between if/while/etc and the parenthesis * opening braces on the same line as if/while/etc * one initializer per line in constructors So basically we have if (foo) { ... } instead of if( foo ) { ... }
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- 11 Sep, 2013 2 commits
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Denis Kuplyakov authored
in mainwindow.cpp are always in sync" Now difficulty titles are requested from KgDifficulty class.
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Denis Kuplyakov authored
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- 04 Sep, 2013 1 commit
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Denis Kuplyakov authored
You can select computer skill on StartGameDialog. Also KgThemeProvider is now stored in KReversiMainWindow to allow StartGameDialog use it.
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- 30 Aug, 2013 1 commit
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Denis Kuplyakov authored
Status bar now uses player's name to show information, except computer-
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- 29 Aug, 2013 1 commit
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Denis Kuplyakov authored
Now you can choose game type: play with computer, with friend, see computer-computer match. I have commented all other functionality to add it later with needed fixes.
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- 24 Aug, 2013 1 commit
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Denis Kuplyakov authored
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- 23 Aug, 2013 1 commit
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Denis Kuplyakov authored
Now MainWindow really don't bother about history logging. Fixed behaviour after undo.
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- 14 Aug, 2013 1 commit
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Denis Kuplyakov authored
There are tonn of changes: (more details: http://kreversiqml.blogspot.ru/2013/08/new-kreversi-design.html) 0) Some code formating 1) Now we have KReversiPos, that indicates position (row, col), and KReversiMove, that indicates move (it is position with color) 2) All functions was adopted to use KReversiPos(Move) instead of two arguments (row, col) 3) Initial implementation of KReversiPlayer, KReversiComputerPlayer, KReversiHumanPlayer. 4) Many functions of KReversiGame has been rewriten to use DX[], DY[] arrays and for-loops instead of copypasting eight times simillar code. 5) KReversiGame already has particular support of new design 6) KReversiView don't handle game-flow, KReversiGame does it 7) many other changes.
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- 16 Jul, 2013 1 commit
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Denis Kuplyakov authored
Deleted some kreversiscene.h includes and class declaration
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- 11 Jul, 2013 1 commit
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Denis Kuplyakov authored
Comment line was to long GIT_SILENT
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- 01 Jul, 2013 1 commit
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Denis Kuplyakov authored
What's new: 1) KReversiView now have same signal pattern as KReversiScene, used before. Now game is playable. You can do only allowed moves and so on. 2) Showing of legal moves and last move already works. 3) You can change chip color. Known issues: 1) History works, but Undo doesn't. 2) Game sometimes crashes, when you close it while demomode is running. 3) QML layout don't fit board image well, so you can see that last cells have some bias.
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- 14 Jun, 2013 1 commit
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Denis Kuplyakov authored
Added QML classes with simple realization to /qml folder. KReversiChip and KReversiScene classes were deleted. Added import of declarative libraries and /qml folder install code to CMakeLists.txt. KReversiView was rewriten completely to be QML container, now implements simple user interaction. Some changes to mainwindow.cpp due to absense of scene class, we will use only KReversiView now. Added install instruction to /pics/CMakeLists.txt for *.desktop theme file.
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- 07 Mar, 2012 1 commit
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Stefan Majewsky authored
CCMAIL: inge@lysator.liu.se svn path=/trunk/KDE/kdegames/kreversi/; revision=1284146
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- 13 Feb, 2012 1 commit
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Stefan Majewsky authored
svn path=/trunk/KDE/kdegames/kreversi/; revision=1279933
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- 09 Jul, 2011 1 commit
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Stefan Majewsky authored
This also fixes the ugly 1px margin around the game canvas. svn path=/trunk/KDE/kdegames/kreversi/; revision=1240603
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- 27 Oct, 2008 1 commit
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Laurent Montel authored
svn path=/trunk/KDE/kdegames/kreversi/; revision=876496
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- 28 May, 2008 1 commit
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Dmitry Suzdalev authored
BUG: 162677 svn path=/trunk/KDE/kdegames/kreversi/; revision=813605
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- 04 Apr, 2008 1 commit
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Nicolas Roffet authored
1. Replaced the "computer skill" menu by a KGameDifficulty one. => Thus: more consistency between our KDE games and less text to translate for i18n teams. 2. For high scores, the game now takes the lowest difficulty level chosen during the game and not the current one anymore. No use anymore to change to level "Impossible" just before the last turn! ,o) CCMAIL:dimsuz@gmail.com svn path=/trunk/KDE/kdegames/kreversi/; revision=793724
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- 27 Jul, 2007 1 commit
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Dmitry Suzdalev authored
svn path=/trunk/KDE/kdegames/kreversi/; revision=693197
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- 22 May, 2007 1 commit
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Josef Spillner authored
- launch browser for online highscores at the GGZ Community site, until dialog becomes ready - disable a lot of menus/toolbar icons when we play online (NOTE: This doesn't technically prevent cheating, but at least discourages users from cheating) svn path=/trunk/KDE/kdegames/kreversi/; revision=667196
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- 16 Apr, 2007 2 commits
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Kevin Ottens authored
svn path=/branches/work/kmainwindow-decoupling-branch/kdegames/kreversi/; revision=654675
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Dmitry Suzdalev authored
As someone stated somewhere this could be useful during presentations. Demo is looped - i.e, after game is lost, new game is started. - KAtomic: minor fix - added KCmdLastOption which I missed yesterday svn path=/trunk/KDE/kdegames/kreversi/; revision=654531
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- 26 Feb, 2007 1 commit
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Josef Spillner authored
[commit from josef@nada] svn path=/trunk/KDE/kdegames/kreversi/; revision=637369
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