/******************************************************************* * * Copyright 2013 Denis Kuplyakov * * This file is part of the KDE project "KReversi" * * KReversi is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * KReversi is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with KReversi; see the file COPYING. If not, write to * the Free Software Foundation, 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * ********************************************************************/ #include "kreversihumanplayer.h" KReversiHumanPlayer::KReversiHumanPlayer(ChipColor color, const QString &name): KReversiPlayer(color, name, true, true) { } void KReversiHumanPlayer::prepare(KReversiGame* game) { // ready to start m_game = game; m_state = WAITING; Q_EMIT ready(); } void KReversiHumanPlayer::takeTurn() { m_state = THINKING; } void KReversiHumanPlayer::skipTurn() { m_state = WAITING; // waiting for opponent move } void KReversiHumanPlayer::gameOver() { m_state = UNKNOWN; // game ended } void KReversiHumanPlayer::onUICellClick(KReversiPos pos) { if (m_state != THINKING) { // it is not our turn ignore it return; } m_state = WAITING; Q_EMIT makeMove(KReversiMove(m_color, pos)); }