Commit b1f3225d authored by Yuri Chornoivan's avatar Yuri Chornoivan
Browse files

Use URLs with transport encryption

parent 51ca53bb
......@@ -39,7 +39,7 @@
* child could beat easily. But with it it's a worthy opponent!
*
* If you are interested on the JAVA applet of Mr. Luthman take a
* look at http://www.sylog.se/~mats/
* look at http://www.luthman.nu/Othello/Othello.html
*/
// The class Engine produces moves from a Game object through calls to the
......@@ -57,8 +57,8 @@
// alpha-beta pruning to a fixed depth. In short this means that all possible
// moves a predefined number of moves ahead are either searched or refuted
// with a method called alpha-beta pruning. A more thorough explanation of
// this method could be found at the world wide web at http:
// //yoda.cis.temple.edu:8080/UGAIWWW/lectures96/search/minimax/alpha-beta.html
// this method could be found at the world wide web at
// https://cis.temple.edu/~ingargio/cis587/readings/alpha-beta.html
// at the time this was written. Searching for "minimax" would also point
// you to information on this subject. It is probably possible to understand
// this method by reading the source code though, it is not that complicated.
......
......@@ -41,7 +41,7 @@
* child could beat easily. But with it it's a worthy opponent!
*
* If you are interested on the JAVA applet of Mr. Luthman take a
* look at http://www.sylog.se/~mats/
* look at http://www.luthman.nu/Othello/Othello.html
*/
// The class Engine produces moves from a Game object through calls to the
......@@ -59,8 +59,8 @@
// alpha-beta pruning to a fixed depth. In short this means that all possible
// moves a predefined number of moves ahead are either searched or refuted
// with a method called alpha-beta pruning. A more thorough explanation of
// this method could be found at the world wide web at http:
// //yoda.cis.temple.edu:8080/UGAIWWW/lectures96/search/minimax/alpha-beta.html
// this method could be found at the world wide web at
// https://cis.temple.edu/~ingargio/cis587/readings/alpha-beta.html
// at the time this was written. Searching for "minimax" would also point
// you to information on this subject. It is probably possible to understand
// this method by reading the source code though, it is not that complicated.
......
......@@ -49,7 +49,7 @@ int main(int argc, char **argv)
KAboutData aboutData(QStringLiteral("kreversi"), i18n("KReversi"),
QStringLiteral("2.1"), i18n(description), KAboutLicense::GPL,
i18n("(c) 1997-2000, Mario Weilguni\n(c) 2004-2006, Inge Wallin\n(c) 2006, Dmitry Suzdalev"),
QString(), i18n("http://games.kde.org/kreversi"));
QString(), i18n("https://kde.org/applications/games/org.kde.kreversi"));
aboutData.addAuthor(i18n("Mario Weilguni"), i18n("Original author"), QStringLiteral("mweilguni@sime.com"));
aboutData.addAuthor(i18n("Inge Wallin"), i18n("Original author"), QStringLiteral("inge@lysator.liu.se"));
aboutData.addAuthor(i18n("Dmitry Suzdalev"), i18n("Game rewrite for KDE4. Current maintainer."), QStringLiteral("dimsuz@gmail.com"));
......
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