/*************************************************************************** * KShisen - A japanese game similar to mahjongg * * Copyright 2016 Frederik Schwarzer * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * ***************************************************************************/ // own #include "possiblemove.h" // KShisen #include "debug.h" namespace KShisen { PossibleMove::PossibleMove(Path & path) : m_path(path) , m_hasSlide(false) , m_slide() { } PossibleMove::PossibleMove(Path & path, Path & slide) : m_path(path) , m_hasSlide(true) , m_slide(slide) { } bool PossibleMove::isInPath(TilePos const & tilePos) const { if (tilePos.x() == m_path.back().x() && tilePos.y() == m_path.back().y()) { return false; } qCDebug(KSHISEN_General) << "isInPath:" << tilePos.x() << "," << tilePos.y(); Debug(); // a path has at least 2 positions auto iter = m_path.cbegin(); int pathX = iter->x(); int pathY = iter->y(); ++iter; for (; iter != m_path.cend(); ++iter) { // to fix if ((tilePos.x() == iter->x() && ((tilePos.y() > pathY && tilePos.y() <= iter->y()) || (tilePos.y() < pathY && tilePos.y() >= iter->y()))) || (tilePos.y() == iter->y() && ((tilePos.x() > pathX && tilePos.x() <= iter->x()) || (tilePos.x() < pathX && tilePos.x() >= iter->x())))) { qCDebug(KSHISEN_General) << "isInPath:" << tilePos.x() << "," << tilePos.y() << "found in path" << pathX << "," << pathY << " => " << iter->x() << "," << iter->y(); return true; } pathX = iter->x(); pathY = iter->y(); } return false; } void PossibleMove::Debug() const { qCDebug(KSHISEN_General) << "PossibleMove"; foreach (auto iter, m_path) { qCDebug(KSHISEN_General) << " Path:" << iter.x() << "," << iter.y(); } if (m_hasSlide) { qCDebug(KSHISEN_General) << " hasSlide"; foreach (auto iter, m_slide) { qCDebug(KSHISEN_General) << " Slide:" << iter.x() << "," << iter.y(); } } } Path PossibleMove::path() const { return m_path; } bool PossibleMove::hasSlide() const { return m_hasSlide; } Path PossibleMove::slide() const { return m_slide; } void PossibleMove::prependTile(TilePos const tilePos) { m_path.prepend(tilePos); } } // vim: expandtab:tabstop=4:shiftwidth=4 // kate: space-indent on; indent-width 4