<para>To start a TCP/IP network game, choose the <guilabel>New Standard TCP/IP Network Game</guilabel> option on introduction screen. After pess this button you will be able to choose the network parameters: number of local players and TCP port on which waiting for connections.</para>
<para>To start a TCP/IP network game, choose the <guilabel>New Standard TCP/IP Network Game</guilabel> option on introduction screen. After pressing this button you will be able to choose the network parameters: number of local players and TCP port on which waiting for connections.</para>
<screenshot>
<screeninfo>Network game parameters dialog</screeninfo>
@@ -600,7 +600,7 @@ revision history. (see installation appendix comment) -->
<sect1id="using-kse">
<title>Using the &ksirkskineditor;</title>
<para>After creating the graphics in the right folder and &SVG; file, you just have to create countries, players, &etc; and associate them with the right &SVG; element in the pool. This can be done with the &ksirkskineditor;. Note that each part of this application is auto-described by tooltips and contextual help usualy reachable through the <keycomboaction="simul">&Ctrl;<keycap>F1</keycap></keycombo> shortcut.</para>
<para>After creating the graphics in the right folder and &SVG; file, you just have to create countries, players, &etc; and associate them with the right &SVG; element in the pool. This can be done with the &ksirkskineditor;. Note that each part of this application is auto-described by tooltips and contextual help usually reachable through the <keycomboaction="simul">&Ctrl;<keycap>F1</keycap></keycombo> shortcut.</para>
<screenshot>
<screeninfo>Here's a screenshot of &ksirkskineditor;</screeninfo>